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Steam News14 April 20251y ago

Monolith fix 4 - 0.50.4 - Metalith

heyo! patch 4 is up! added: Credits with handsome people are updated! New world law – Gene Spaghetti New world law – Mutant Box New world law – Glitched Noosphere New world law – Drop of Thoughts New world law – Grin Re

In this update3

Full notes

Full WorldBox - God Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

32 fixes21 additions25 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Events
  • Maps
  • Fixes
changedadded:Credits with handsome people are updated!
addedadded:New world law – Gene Spaghetti
addedadded:New world law – Mutant Box
addedadded:New world law – Glitched Noosphere
addedadded:New world law – Drop of Thoughts
addedadded:New world law – Grin Reaper

WorldBox - God Simulator changes

changedCredits with handsome people are updated!
addedNew world law – Gene Spaghetti
addedNew world law – Mutant Box
addedNew world law – Glitched Noosphere
addedNew world law – Drop of Thoughts

heyo! patch 4 is up!

added:

  • Credits with handsome people are updated!

  • New world law – Gene Spaghetti

  • New world law – Mutant Box

  • New world law – Glitched Noosphere

  • New world law – Drop of Thoughts

  • New world law – Grin Reaper

  • New subspecies trait – Grin Mark

  • New neuron for units with teleport spells that allows them to teleport to their home city

  • Show passenger count in boat tooltip

  • Show passenger species icons in boat tooltip

  • Show carried resources in unit tooltip

  • Meta windows now show the number and % of different subspecies for kingdoms, cities, alliances, languages, cultures, and religions

  • Culture, language, clan, and religion now have a chance to get a few random traits on creation

  • Border brush

  • Wars now accumulate renown based on what happens during the war

  • Split war duration (how long it lasted) and age (how long ago it started) for better comparison

  • More info in war list elements

  • Sort wars by renown

  • Sort wars by duration

  • Sort ended wars by time ended

  • Sort wars by army size

  • Sort wars by population

  • Sort favorite items by the cities they are stored in

  • Sort favorite items by their owners

  • Species icon added to religion, culture, and language nameplates

  • Skeletons now have subspecies

  • World laws – added new category: Spawn

  • Sparks effect on tiles draw

  • Bowling ball charging

changes:

  • Improved header for war window

  • Polished credits art

  • Some summoned units via rites would join the caster's kingdom

  • Grey goo that cannot move (Gaia's Law) will only make sound while visible

  • Meteors and lightning strikes will now count toward the kill stats of whoever caused them

  • Adjusted the "conversion" event: it now happens only in the plotters's own city and won’t affect outsiders

  • Reduced the distance of conversion

  • Connected the Chosen One trait to unlock instead of Regeneration

  • Plant fertilizer won't surprise units anymore

  • Biome mutation is now more rare

  • Renamed world law to "Rat King"

  • Mythril ore can now spawn in Celestial and Paradox biomes

  • Adamantine and Mythril will no longer spawn in deserts

  • Gems can now spawn in Clover and Rockland biomes

  • Crystal plants and trees will now drop gems instead of Mythril

  • Increased the chance to get a combat trait after dummy training

  • Rebellion rite would ignore loyalty checks

  • Player-forced rebellion plots will also ignore loyalty checks

  • All cannibalistic creatures will now fight when hungry, not just wolves

  • Changed how the Hotheaded trait works — it now triggers less often

  • A city will be destroyed if no units are inside its borders when it’s attacked and can't be captured

  • Handsome migrants won’t arrive if the subspecies population limit is reached

  • All newborn babies now receive metas from their parents by default

  • Changed how the culture trait "Ancestral Knowledge" works: it now gives half of the best learned attribute from each parent to the newborn

  • Mute people won't show talk bubbles above them, but can still socialize

  • Fixed bandit boat sprite

  • New icon for zone toggle

  • New icon elements for the war window

  • Mages have Ancestral Knowledge by default

  • Fireworks are less loud

  • Firebombs and grenades are quieter

  • Improved formula for natural deaths

  • When spawning a new unit near an existing subspecies, default species traits won’t be added — only traits from the subspecies birth

  • Magic rites now cost significantly more gold to cast

  • When spawning a new unit that joins a city, it will immediately get metas (religion, culture, language) from that city

  • Parked/waiting boats will now make units go inside more eagerly

  • Living houses and vegetation now inherit the age of the object they were made from

  • Units from spawners would use same subspecies of other units from spawner, even if they are far away

  • Chart Comparison window will not clear previously selected items if they're still alive

fixes:

  • When a skeleton is spawned by a sapient unit, it will now join the caster's city and kingdom

  • Religion/culture/language traits were not inherited after splitting

  • Join or die – kings would switch while still being kings

  • Dust will now make kings forget that they are kings

  • Kings will now have to abdicate before switching to a city of another kingdom

  • Using a tooltip on something right after a bomb destroyed it may have caused an error

  • Ruined volcano was damaging units

  • Fish not used by carnivores from storage

  • Progress cloud saving between PCs

  • A new civilization could convert a king without a city to their side

  • Too many beehives

  • Units were happy that another city was conquered even after they themselves were captured

  • Using sleep on a dragon made it move weirdly

  • Units of the same species but different subspecies couldn't fall in love

  • Skeletons always spawned with bows

  • Civ versions of mobs (like evil mages) were still attacking everything

  • Units joined "neutral" cities instead of forming a kingdom

  • Icons for boats were missing in tooltip and selected unit tab

  • Language traits were not added from biomes

  • Multi-unit selection wasn’t triggered when the cursor was out of world bounds

  • When a kingdom scattered, other royal clan members – even if they were kings – could abandon the kingdom and form a new one

  • When switching cities, units would stay in their old city armies

  • When kingdoms joined alliances, and there was a war where the alliance was on one side, and another war with the same party on the opposite side, both wars would continue instead of ending one

  • If a list was open and someone in that list died since it was opened, the window now refreshes

  • an issue where a war list would crash if a dead kingdom was, for example, a bee kingdom

  • Active wars are now counted properly in the power tab tooltip

  • Active war statistic was off because it counted recent or favorited dead wars as well

  • Tabs in the history window stopped working

  • Count stats of all defenders/attackers after a war has ended, including those who left

  • Show kingdom banners in war list elements of dead kingdoms and kingdoms that left

  • Armies and bannermen won’t be moved into a new city after it’s founded

  • Boats were sometimes cancelling orders for no reason

  • Unit birth stat only counted 1, even when twins or more were born

  • King's rule years were reset after loading

  • Some animal civs wouldn’t build boats

  • Babies always inherited the same traits from parents

  • Items was rendered for eggs

  • Some typos

Source

Steam News / 14 April 2025

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