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Full notes
Full World without Time update
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Repeated intro
Greetings! After the Steam Next Fest, I’ve been hard at work polishing the gameplay experience based on your feedback. This update focuses on making the game feel more responsive and professional.
What changed
1 fix2 additions3 changes0 removals
- Gameplay
- Compatibility
- UI and audio
changedGreetings! After the Steam Next Fest, I’ve been hard at work polishing the gameplay experience based on your feedback. This update focuses on making the game feel more responsive and professional.
changedKey Changes:Combat System: Significantly improved. The combat now feels more fluid and offers much better compatibility with gamepads than before.
addedKey Changes:Movement Physics: Character sliding after jumping has been removed. I’ve also added proper friction to snow surfaces to give movement more weight and realism.
fixedKey Changes:User Interface: Fixed input button prompts and corrected the display of gamepad buttons for a smoother experience.
changedKey Changes:Animations: Slightly improved transitions between animations for a more natural look.
addedKey Changes:Thank you for your support and for adding the game to your Wishlist ! Every bit of progress brings us closer to the final release.
World without Time changes
changedGreetings! After the Steam Next Fest, I’ve been hard at work polishing the gameplay experience based on your feedback. This update focuses on making the game feel more responsive and professional.
changedCombat System: Significantly improved. The combat now feels more fluid and offers much better compatibility with gamepads than before.
addedMovement Physics: Character sliding after jumping has been removed. I’ve also added proper friction to snow surfaces to give movement more weight and realism.
fixedUser Interface: Fixed input button prompts and corrected the display of gamepad buttons for a smoother experience.
changedAnimations: Slightly improved transitions between animations for a more natural look.
Key Changes:
- Combat SystemSignificantly improved. The combat now feels more fluid and offers much better compatibility with gamepads than before.
- Movement PhysicsCharacter sliding after jumping has been removed. I’ve also added proper friction to snow surfaces to give movement more weight and realism.
- User InterfaceFixed input button prompts and corrected the display of gamepad buttons for a smoother experience.
- AnimationsSlightly improved transitions between animations for a more natural look.
Thank you for your support and for adding the game to your Wishlist! Every bit of progress brings us closer to the final release.
Source
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