Full notes
Full World Warfare & Economics update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- Compatibility
- Maps
- Balance
- UI and audio
World Warfare & Economics changes
Version 0.88.4 is now available for everyone!
This update combines all beta changelogs along with recent changes to bring a more balanced and polished experience.
A huge thank you to everyone who provides feedback, reports bugs, and helps make this community amazing! Your support is truly appreciated. 💙
Betas changelogs: 🔗 0.88.2 🔗 0.88.3
Important Notes About This Version: ✔️ This version is available to everyone in both the default and beta branches. ⚠️ Old saves cannot be loaded into this version.
Enjoy the update, and as always, keep the feedback coming!
New Features [ADD] Tariffs. [ADD] Provinces now introduce resource availability and an extraction mechanic where resources will eventually run out. [ADD] Extraction projects to reveal resources in provinces (e.g., fertilization, tree planting, and deeper resource discovery through digging projects). [ADD] 6 new technologies related to agriculture and forestry.
Console Commands [CONSOLE] fast_design command (instantly completes unit designs). [CONSOLE] fast_deploy command (instantly deploys units on the map). [CONSOLE] fast_projects command (instantly completes projects successfully). [CONSOLE] no_exploit command (prevents resource extraction from provinces, allowing infinite mining).
Quality of Life Improvements [QOL] Offers will now be sorted by the closest date first.
Gameplay Changes [CHANGE] Internal adjustments to laws and policy costs, significantly increasing expenditures in highly developed countries. [CHANGE] Civilian losses will now contribute to the war score calculation. [CHANGE] Balancing adjustments for various needs (apartments, education capacity, transportation, addiction cases, and elderly care). [CHANGE] Soldiers now provide less military power in battles, making armored units more preferable. [CHANGE] Revised military power calculations for increased realism. [CHANGE] Population growth will receive a boost in low-GDP per capita countries to better reflect real-world trends. [CHANGE] Removed the happiness penalty for low-happiness protests, making happiness recovery more challenging in certain countries. [CHANGE] Units will now instantly return to their original base after a war instead of being sent to inventory. [CHANGE] Improved integration between carriers and amphibious ships for naval transportation (only carriers can transport aircraft, while amphibious ships can carry land units). [CHANGE] Enhanced military unit text clarity, particularly for lower resolutions. [CHANGE] Added a necessity factor for trade deals (AI will now avoid purchasing resources it doesn’t need). [CHANGE] Decreased air damage to land units by 30%. [CHANGE] AI will now respond more realistically to civilian casualties and nuclear threats, reducing the likelihood of war declarations during major civilian crises or nuclear bombings.
World Map changes [MAP] Fixed multiple blank spots on the map. [MAP] Merged many small provinces into larger ones to prevent excessively small areas.
Bug Fixes [FIX] Resolved an issue causing loading to get stuck at 67%. [FIX] Infantry and special forces are now properly updated during annual personnel recruitment. [FIX] Fixed the news ticker appearing and disappearing in the wrong locations. [FIX] Resolved an issue where manufacturing always produced one unit per day. [FIX] Fixed units getting stuck in countries that recently signed a peace treaty. [FIX] Naval units can now return to base correctly. [FIX] Fixed an issue where units got stuck in annexed countries while still in a battle state. [FIX] Post-processing issues resolved, improving overall graphics quality. [FIX] Auto-save option now works properly. [FIX] Kindergartens are now correctly included in the education sector. [FIX] Numerous UI fixes. [FIX] Fixed an issue where nukes could not be produced in saved games. [FIX] Resolved arithmetic exceptions that caused countries to become non-clickable over time and resulted in multiple NaN values.
Source
Changelog.gg summarizes and formats this update. How we read updates.
