Full notes
Full World Warfare & Economics update
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Repeated intro
Hello everyone!
What changed
- Balance
- Fixes
- Gameplay
- Compatibility
- Events
- UI and audio
World Warfare & Economics changes
I've noticed that most of the feedback I've received lately highlights the lack of tutorials and guidance. Because of that, I’ve made tutorials a top priority. This update introduces two new tutorials: Military and Economy (with a Diplomacy tutorial coming in the next patch and a Politics tutorial once the political system is implemented).
This version also includes adjustments to happiness calculations, as I’ve seen many players struggling to achieve a reasonable increase in happiness, especially in countries that already have low happiness levels.
Of course, there are also bug fixes! I’ve addressed the most urgent ones so far, while others are still under investigation and will be fixed in future patches.
I would love to hear your feedback on the new tutorials, as I want to expand them even further. If you feel there’s any missing information or anything I should add, please let me know!
Thank you all for your support, and I hope this update makes your gameplay even more enjoyable!
This version supports old saved games (from previous version in the Beta branch) and is available for both Mac and Windows users
New Features
[ADD] Truce system – After signing peace, a truce will be active for 5 years, preventing the player/AI from declaring war during that timeframe.
[ADD] War doctrines (bombing/conquering) – Allows forces to destroy cities and purge populations.
[ADD] Military tutorial.
[ADD] Economic tutorial.
[ADD] Personnel recruitment campaigns – Boosts recruitment for the following year.
Gameplay Changes
[CHANGE] Improved AI reactions to global events to make them more logical.
[CHANGE] Enhanced AI behavior in aerial operations.
[CHANGE] AI will now launch nuclear missiles.
[CHANGE] Added pictures to some UI panels for better immersion.
[CHANGE] Adjustments to happiness calculations.
Bug Fixes
[FIX] AI not pressuring for peace.
[FIX] Spain’s aircraft carrier had 20K HP, causing extreme costs and designer attribute issues.
[FIX] Issue where escorted squadrons/divisions would be lost when attempting to disembark at an invalid location.
[FIX] Disembarkation could occur anywhere instead of requiring a coastal province (fleets now automatically find a coastal point before disembarking selected groups).
[FIX] Adding a pending resource to a trade deal could result in an incorrect amount.
[FIX] Annexing countries could lead to negative populations and NaN values in various places.
[FIX] Loading could get stuck at 95% due to multiple issues with unit loading on the map.
[FIX] All trade deals were set to 10 years, even when signed for different durations.
[FIX] Auto-tracking in Intelligence would keep oil tracking indefinitely.
[FIX] Building media facilities took longer than displayed and built more than ordered.
[FIX] The new year calculation could cause an exception when loading a saved game (no year report).
[FIX] System settings were not saved when returning to the main menu.
Source
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