In this update4
Full notes
Full World Warfare & Economics update
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What changed
- Performance
- Maps
- Balance
- Gameplay
- UI and audio
- Fixes
World Warfare & Economics changes
🚀 Version 0.86.15 Has Landed! 🚀
We're thrilled to announce the release of Update 0.86.15, packed with enhancements, optimizations, and much-awaited features that are set to revolutionize your gameplay experience!
This version is the next release, 0.87, but it is currently in testing. After incorporating feedback and addressing bug reports, we will update it to 0.87 in the public branch.
What’s New? 🌍
Provinces-Only Map: Dive into strategic gameplay with an option to play with a provinces-only map.
Dynamic AI Interactions: AI will proactively seek to strengthen or weaken relationships based on strategic needs, enhancing the realism of diplomatic relations.
Enhanced Economic Control: Directly utilize your account balance for arms, trade deals, and intelligence missions.
- Visual and Functional UpgradesEnjoy new 3D models for soldiers, MLRs, and artillery and revamp any unit’s appearance on-the-fly.
Streamlined Interfaces: Quicker data entry on international routes and visual civilian jets based on international dealings.
Major Fixes 🛠️
- User Interface EnhancementsWe've resolved the visibility issues of city UIs behind 3D models and numerous other interface improvements for a smoother experience.
Strategic Improvements: Fixes in approval ratings, overlapping units, and a big leap in saving/loading mechanics to ensure a robust gameplay experience.
Global Adjustments: No more ghost cities in Serbia, Bahrain, or Puerto Rico and refined mechanics for clandestine operations under sanctions.
Gameplay Optimizations ⚡
War AI: Major enhancements to AI behavior in wars for a challenging and realistic military engagement.
Performance Tweaks: Optimizations that reduce memory leaks, improve frame rates during explosions, and decrease loading times by up to 15%.
Thank You, Everyone! Your continual support and feedback help us make World Warfare & Economics better with every update. We’re excited to see how these new features help you conquer new horizons!
Full changelog
[ADD] Setting slider to allow change in earth ground elevation
[ADD] Quick menu allowing easy changes to envoys, routes, and wages
[ADD] Option to play with a provinces-only map
[ADD] New console command: annex [countryName]
[ADD] AI will now ask to increase relationships with friends or decrease relations with enemies if wanting to approach or sign agreement deals
[ADD] Option to pay from account balance for arms deals, trade deals, and intelligence missions
[ADD] New 3D models: soldier, MLRs, and Artillery
[ADD] Introduce new templates for the fast creation of divisions, squadrons, and fleets
[ADD] Player can change the 3D model of any unit at any given time
[ADD] Input field on the international routes panel for a quicker way to input the desired amount
[ADD] Visual civilian jets based on country international routes (can be disabled for performance through settings)
[ADD] International recognition (ability to recognize non-independent countries)
[ADD] AI condemnation/support for recognition actions
[ADD] GDP Affect text to arms and trade deals to allow players to see how deals will affect their GDP
[FIX] City UI has been hidden behind cities' 3D models (which make them unclickable)
[FIX] Approval rating not adjusting correctly
[FIX] Issue where land and air units were overlapping (now will show based on selected layer in case of overlapping)
[FIX] Issue where bases won't update correctly after finishing building
[FIX] No cities in Serbia, Bahrain, and Puerto Rico
[FIX] Cannot sign arms deals with sanctioned countries in secret
[FIX] Research budget won't reset every year and keeps growing
[FIX] Issue where research panel will reset every day and reset the slider as well
[FIX] Big fix to saving/loading - addressed many issues where loading failed
[FIX] Ministers won't send/give suggestions
[FIX] Issue where fog of war won't get updated correctly after annexation
[FIX] Several issues related to protests
[FIX] Capital cities will still be shown as capitals after annexation
[FIX] Exception throws from rendering units' UI (which cause memory leaks and crashes in some instances)
[FIX] Big memory leak coming from AI at war
[FIX] Issue where player cannot go over the country that he is fighting a war with
[FIX] Instances where war will show negative numbers of casualties or refugees
[FIX] Countries' population will decrease by war casualties and not war deaths
[FIX] Many countries starting with 0 manpower (e.g., doctors, teachers) and 0 account balance
[FIX] Issue where non-UN members can't buy weapons from other countries (e.g., Taiwan, Palestine)
[FIX] Issue where UN voting won't happen when applying
[FIX] Intelligence operation didn't tighten up to the military budget
[FIX] Issue where naval units can't be designed (turning into negative days after completion)
[FIX] Exception when opening stock markets on a new game
[FIX] International routes not saved correctly when loading a saved game
[FIX] Pandemic won popup will show after loading a saved game regardless of the state player saved
[FIX] Facility popup will allow locked facilities
[FIX] Facilities will keep getting built when Nationalized/Mixed even when having sufficient attributes
[CHANGE] Decrease time taken to set up intelligence networks around the world
[CHANGE] Small changes regarding budgets
[CHANGE] Balancing many facilities' production values
[CHANGE] Unit panel UI layout has been changed to include units inside divisions/squadrons/fleets
[CHANGE] Decrease zoom level required to show regions
[CHANGE] Region popup resources availability now have tooltips
[CHANGE] Reduce the possibility of land bases to be instantiated in island regions
[CHANGE] Active & past protests will now affect player approval rating
[CHANGE] Remove Iraq sanction from 2014
[OPTIMIZE] Major optimization to AI in war - Highly efficient and optimized AI in wars
[OPTIMIZE] Reduce the calls for updating strategic view UI which increases performance on fast forward
[OPTIMIZE] Optimized explosions on the map (which decreased FPS in case of multiple explosions)
[OPTIMIZE] Small optimization to loading saved games (should cut off 10-15% waiting times)
Source
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