Full notes
Full World Ship Simulator update
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Repeated intro
Hello everyone, We have a new build for World Ship Simulator today! It has been a while since we uploaded a build, as some may know in games development, as one thing is repaired, several other issues may be introduce in its place! This had happened for us, but what this means is that we now have a particularly large changelog! Among the changes are some improvements to the internal bridge view, including new instruments and the ability to move the camera by holding the right mouse click. The full list is below:
What changed
- Gameplay
- Performance
- UI and audio
- Balance
- Fixes
- Store
World Ship Simulator changes
Additions:
When in first person view, players can hit Q to bring up the virtual controls. This means that the player can manoeuvre the vessel while in FPS mode. The controls can only be operated using the mouse
When in Bridge view, holding the right mouse button will allow you to look around
Introduced a new Semi Lock control scheme that will allow you to lock the controls after each input, but not have to unlock the controls fully to make changes.
Navigational and Cabin lights are now independent switches so that players can choose to turn the lights on independently.
Created buttons for the cabin and navigational lights
Added a damage gauge indicator to bridge view
Added Radar to all player ships
Radar will detect fixed and moving ships
Added fuel gauge indicator to bridge view
Added a depth gauge indicator to internal view
Added compass to the internal view
Added indicators for rotation and speed
Added a button to use the horn in the bridge
Players can now double click any of the engine controls to reset them to zero.
Ships now have personalised engine sounds
Lighthouses now emit light
Changes:
Labelled engine consistently
Players must now anchor to complete the tourism mission
Increased the distance that players can interact with mooring points (making larger vessels like the bulk carrier able to moor easily)
NPC ships that are not based on player operated vessels now interact with the ocean.
Some work done on engine sounds for headphones
Changed female walk animation
When there is a storm the waters inside the harbour will be much calmer
Fixes
Fixed an error when a blank banner would appear when completing towing missions
Fixed an issue where players could not complete the mission ‘Tow through the harbour
The pier height has been decreased as suggested by players
Fixed an issue where when moving the camera with ship lights on, the ship lights would flash on and off quickly
Fixed an issue where the cursor on MAC version is much larger than the PC version
Fixed an issue where the image of the fishing boat in the store showed a completely different boat than the one that players could purchase.
Fixed an issue where the minimap would not function correctly when fast travelling or leaving the harbour
Fixed an issue where players could fast travel on a jetty or harbour object causing immediate damage
Fixed an issue where the one of the female models would over time decide to evacuate using the nearest window
In the tutorial, camera was spelt incorrectly
Fixed some collision detection on ships
Fixed an issue where the ocean may disappear when travelling at high speeds
Addressed an issue where the mouse cursor would not lock correctly when alt tabbing
Fixed an issue where if you are moving and attempt to moor, the ship will continue to move forward and may break your ship, Doing this caused players to not be able to repair their ship until a full restart
Key bindings now save when quitting the game
Fixed an issue where players would be able to beach themselves on certain parts of the scenery.
Fixed a camera issue where the camera can be moved underwater in the tug boat.
Floating moor icons are now solid and viewable from all angles
Added some new lights to Hovercraft model
Some work done to improve performance in rain and fog
Engine controls are now easier to use while in bridge view
Engine controls and instruments inside the bridge no longer shake
Other
Improved framerate in harbour areas
We do have a couple of known issues, please do let us know if you experience the following:
Known Issues:
When fast traveling, the ocean will begin to move rapidly for several seconds.
Some users may experience a stutter in camera movement. Please do let us know if you are affected by this as we are attempting to replicate it for a full fix.
This will probably be the last update before the New Year. We have more to come early next year but we hope this addresses some concerns and issues for the initial launch of the game. We hope all have a great winter holidays and have a happy new year!
Source
Changelog.gg summarizes and formats this update. How we read updates.
