What changed
1 fix0 additions3 changes0 removals
changedThree fixes straight from your reports. Empire has a price tag now, and so does trade.
changedMass matters. War progress now weighs population, army size, and GDP — not just troop quality. A microstate invading a superpower bleeds ground instead of gaining it, and the front can move backwards. Allies claim their share. If your coalition partners did 90% of the fighting, you can annex your 10% — not the whole map. Nuclear powers defend themselves. Occupy a quarter of a nuclear state and you get one ultimatum: withdraw, or the salvos are real. No nuclear state has ever accepted dismemberment. This one won't either. Imperial overstretch. Hold more people than your state can administer and revolts spread faster, garrisons cost multiples, and your legitimacy drains every month. The sanctions wall. Fifty sanctioning nations used to sting like five. Now a coalition controlling most of the world economy strangles trade, growth, and your currency until you deal with it. 💰 Trade money that actually arrives. Manual trade deals' goods flows never touched your treasury — only AI-initiated purchases did (that's why those "worked"). Now the state captures 15% of every deal's net goods surplus monthly (tariffs, export levies, exporter taxes): it retires debt, shows on the Budget and the Sovereign Debt ledger, and the deal screen tells you the exact monthly treasury effect before you sign. Surpluses also fill your central bank's foreign reserves — which previously could only ever drain. Lopsided import deals now cost you the same way.
changed🏦 Central bank, explained. Tooltips on every Monetary lever — rate, QE/QT, reserve requirements, and all five governing laws with every option — plus a "How foreign reserves work" panel. And the mandate, inflation-regime, and capital-flow settings now genuinely do what they say.
fixed📅 1 Day / 1 Week / 1 Month. The week buttons silently stopped after a single day whenever something was "critical" — which, in a war, is always. Fixed: deliberate steps run their full length (only a genuine pending decision interrupts), there's a new 1 DAY button, and the date up top tracks every press exactly.
World Order: Global Power changes
changedThree fixes straight from your reports. Empire has a price tag now, and so does trade.
changedMass matters. War progress now weighs population, army size, and GDP — not just troop quality. A microstate invading a superpower bleeds ground instead of gaining it, and the front can move backwards. Allies claim their share. If your coalition partners did 90% of the fighting, you can annex your 10% — not the whole map. Nuclear powers defend themselves. Occupy a quarter of a nuclear state and you get one ultimatum: withdraw, or the salvos are real. No nuclear state has ever accepted dismemberment. This one won't either. Imperial overstretch. Hold more people than your state can administer and revolts spread faster, garrisons cost multiples, and your legitimacy drains every month. The sanctions wall. Fifty sanctioning nations used to sting like five. Now a coalition controlling most of the world economy strangles trade, growth, and your currency until you deal with it. 💰 Trade money that actually arrives. Manual trade deals' goods flows never touched your treasury — only AI-initiated purchases did (that's why those "worked"). Now the state captures 15% of every deal's net goods surplus monthly (tariffs, export levies, exporter taxes): it retires debt, shows on the Budget and the Sovereign Debt ledger, and the deal screen tells you the exact monthly treasury effect before you sign. Surpluses also fill your central bank's foreign reserves — which previously could only ever drain. Lopsided import deals now cost you the same way.
changed🏦 Central bank, explained. Tooltips on every Monetary lever — rate, QE/QT, reserve requirements, and all five governing laws with every option — plus a "How foreign reserves work" panel. And the mandate, inflation-regime, and capital-flow settings now genuinely do what they say.
fixed📅 1 Day / 1 Week / 1 Month. The week buttons silently stopped after a single day whenever something was "critical" — which, in a war, is always. Fixed: deliberate steps run their full length (only a genuine pending decision interrupts), there's a new 1 DAY button, and the date up top tracks every press exactly.
Three fixes straight from your reports. Empire has a price tag now, and so does trade.
⚔️ Conquest realism — the Albania patch. One of you annexed all of Russia and China as Albania. Impressive. Also over. Five things quietly made that possible, and all five are gone:
Mass matters. War progress now weighs population, army size, and GDP — not just troop quality. A microstate invading a superpower bleeds ground instead of gaining it, and the front can move backwards. Allies claim their share. If your coalition partners did 90% of the fighting, you can annex your 10% — not the whole map. Nuclear powers defend themselves. Occupy a quarter of a nuclear state and you get one ultimatum: withdraw, or the salvos are real. No nuclear state has ever accepted dismemberment. This one won't either. Imperial overstretch. Hold more people than your state can administer and revolts spread faster, garrisons cost multiples, and your legitimacy drains every month. The sanctions wall. Fifty sanctioning nations used to sting like five. Now a coalition controlling most of the world economy strangles trade, growth, and your currency until you deal with it. 💰 Trade money that actually arrives. Manual trade deals' goods flows never touched your treasury — only AI-initiated purchases did (that's why those "worked"). Now the state captures 15% of every deal's net goods surplus monthly (tariffs, export levies, exporter taxes): it retires debt, shows on the Budget and the Sovereign Debt ledger, and the deal screen tells you the exact monthly treasury effect before you sign. Surpluses also fill your central bank's foreign reserves — which previously could only ever drain. Lopsided import deals now cost you the same way.
🏦 Central bank, explained. Tooltips on every Monetary lever — rate, QE/QT, reserve requirements, and all five governing laws with every option — plus a "How foreign reserves work" panel. And the mandate, inflation-regime, and capital-flow settings now genuinely do what they say.
📅 1 Day / 1 Week / 1 Month. The week buttons silently stopped after a single day whenever something was "critical" — which, in a war, is always. Fixed: deliberate steps run their full length (only a genuine pending decision interrupts), there's a new 1 DAY button, and the date up top tracks every press exactly.