Full notes
Full World Order: Global Power update
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What changed
- Maps
- Gameplay
- Performance
- Balance
- Server
The biggest update since v1.5.0: two whole new strategic layers — a living banking & financial sector and a deep media & information war — plus a complete overhaul of territory (sub-country map detail, international recognition of conquest, and a clean percentage-of-territory model). Dozens of player-requested fixes round it out. Now on Windows, macOS and Linux.
💰 New: Banking & Financial System
Every country has a living banking sector — assets, deposits, loans, capital adequacy, liquidity, NPLs, profitability, and household / business / mortgage credit.
Wired into everything: the central-bank rate, public debt, growth, inflation, corruption and the currency move it; it feeds back into credit, housing, sovereign-debt risk and stability (the debt/bank "doom loop" is real).
Systemic, shadow-banking and fraud risk, sovereign + FX exposure, a Banking Stability dashboard with regulation levers, AI banking strategy, and a monthly financial digest.
📰 New: Media & Information War
A regime-aware media stack — press freedom, media trust, narrative control, propaganda, censorship, internet freedom, misinformation and foreign-influence risk, polarization, journalist safety and more.
Media policy levers and laws with real trade-offs: propaganda buys short-term control but erodes trust; a free press exposes scandals yet lifts legitimacy; censorship stabilizes but backlashes.
Media crises with real choices — leaks, viral protest footage, deepfakes, bot-network exposure, state-TV collapse. AI nations wage their own information wars.
🗺️ New: Sub-Country Map Detail
Province / state / city geometry where real data exists, with a Country / Province / City detail toggle.
Ownership highlighting and click-to-owner at the most detailed level a country has, with a clean country-level fallback. No geometry is ever faked.
⚖️ New: Territorial Recognition
Annex, occupy or colonize and the world reacts — democracies condemn, autocracies shrug, allies look away, rivals pile on (weighted by power).
Real consequences: sanctions, cancelled alliances/treaties, suspended trade & arms deals, eroded world order, regional instability, and condemnations from international bodies.
An impact popup shows who will condemn, what's at risk, and your Political Capital + International Standing before you commit.
A new Territorial Disputes view lets you Recognize / Condemn / Sanction others' seizures and campaign for or release your own. AI does all of this dynamically.
🌍 New: % of Territory Model
Annexations, purchases and peace deals move a chosen percentage of territory — a proportional share of GDP, population, resources and land goes with it. Both countries' borders and data update.
Peace treaties can include a negotiated cession (capped by how decisively you won) — far more recognized than a unilateral grab.
Some land is never for sale: great powers and nationalist/strategic states won't cede core territory at any price.
⚔️ War & Military Depth
Finite manpower — soldiers are a limited resource. National-service vs professional-army laws and your military budget shape force size, competency and experience (you and the AI).
A global arms market to buy and sell weapons, gated by arms-sale agreements tied to relations + strategic interest.
Build units from acquired/researched tech with realistic costs and lead times — rush production by paying more (it draws more manpower).
Dynamic inventory + maintenance, logistics, supply and campaign-readiness. Buy and sell provinces by negotiation.
⏱️ Pacing & Quality of Life
Weekly / bi-weekly time steps with a day-accurate date everywhere.
Political Capital now accrues by the day and accumulates (long-run balance unchanged).
Political Capital + Legitimacy on every screen AND a live before → after cost on big decisions.
Regime collapse is now a CHOICE — accept it, cling to power, or form a transition/reconciliation government with a real honeymoon.
Optional autosave, staple event art, and stability fixes (civil-war freeze-on-advance, "can't delete projects").
🔧 Under the Hood
3,475 automated checks passing. Old saves load unchanged. Deterministic simulation. Hardened against crashes/freezes across all the new systems.
Thanks to everyone in the Discord — especially Nitram68 and schoolwalker682000 — this release is built straight from your feedback. Keep it coming! 🚀
Source
Changelog.gg summarizes and formats this update. How we read updates.
