Full notes
Full Working Class Monsters update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone :)
What changed
- Gameplay
- Events
- Balance
- Fixes
- UI and audio
Working Class Monsters changes
Big update today! The update is now live! This one's been a labour of love and I'm chuffed with how it's turned out. Loads of new stuff, so let me run through it.
Your Monsters Are Individuals Now
Every monster now has a name, personality, and their own stat tracking. You can inspect any monster on the grid to see how they're doing — how much they've produced, all that good stuff.
Marks — Saucy & Shiny
Monsters can now roll with special Marks when you pull them from packs. Right now there are two: Saucy and Shiny. They're basically bonus traits that make certain pulls feel that wee bit more special.
Adjacency Completion Monsters
The old row booster monsters have been replaced with a new type that rewards you for completing adjacency combos. Much more satisfying to build around, and it feels way better on the grid.
Placement & Spawning Changes
You can now place monsters directly on buildings, and monster-spawned resources can land on any tile. Opens up some new strategies that weren't possible before.
Pack Opening Got Juicy
I'm excited about this one, pack opening just feels a lot more satisfying now. Give it a try!!
More Visual Polish
Fireworks go off when you hit a milestone
Loads more VFX improvements for monsters on your grid
Hovering now shows which adjacent monsters are affected
New nudge (slap?) cursor effect
Milestone panel got a big upgrade too
Fixes & Balance
Fixed a gold tracking bug
Fixed pack open guarantee shuffles
Fixed monster scale and colour bugs during fast interaction
Fixed the AOE circle display
Mountain clears needed before island reveal has been increased
Cursor size increased
Tooltips now hide when holding shift
Production text reworked into cleaner individual listings
That's the lot! As always, I'm just one guy making this so if you spot anything weird, let me know. Your feedback genuinely helps shape where this game goes.
Cheers :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
