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Steam News25 March 20263mo ago

Update v1.0.22 — Monsters Got Names (and Feelings)

Hey everyone :) Big update today! The update is now live! This one's been a labour of love and I'm chuffed with how it's turned out. Loads of new stuff, so let me run through it.

Full notes

Full Working Class Monsters update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone :)

What changed

4 fixes6 additions8 changes0 removals
  • Gameplay
  • Events
  • Balance
  • Fixes
  • UI and audio
addedBig update today! The update is now live! This one's been a labour of love and I'm chuffed with how it's turned out. Loads of new stuff, so let me run through it.
addedEvery monster now has a name, personality, and their own stat tracking. You can inspect any monster on the grid to see how they're doing — how much they've produced, all that good stuff.
addedMonsters can now roll with special Marks when you pull them from packs. Right now there are two: Saucy and Shiny. They're basically bonus traits that make certain pulls feel that wee bit more special.
addedThe old row booster monsters have been replaced with a new type that rewards you for completing adjacency combos. Much more satisfying to build around, and it feels way better on the grid.
changedPlacement & Spawning Changes
addedYou can now place monsters directly on buildings, and monster-spawned resources can land on any tile. Opens up some new strategies that weren't possible before.

Working Class Monsters changes

addedBig update today! The update is now live! This one's been a labour of love and I'm chuffed with how it's turned out. Loads of new stuff, so let me run through it.
addedEvery monster now has a name, personality, and their own stat tracking. You can inspect any monster on the grid to see how they're doing — how much they've produced, all that good stuff.
addedMonsters can now roll with special Marks when you pull them from packs. Right now there are two: Saucy and Shiny. They're basically bonus traits that make certain pulls feel that wee bit more special.
addedThe old row booster monsters have been replaced with a new type that rewards you for completing adjacency combos. Much more satisfying to build around, and it feels way better on the grid.
changedPlacement & Spawning Changes

Big update today! The update is now live! This one's been a labour of love and I'm chuffed with how it's turned out. Loads of new stuff, so let me run through it.

Your Monsters Are Individuals Now

Every monster now has a name, personality, and their own stat tracking. You can inspect any monster on the grid to see how they're doing — how much they've produced, all that good stuff.

Marks — Saucy & Shiny

Monsters can now roll with special Marks when you pull them from packs. Right now there are two: Saucy and Shiny. They're basically bonus traits that make certain pulls feel that wee bit more special.

Adjacency Completion Monsters

The old row booster monsters have been replaced with a new type that rewards you for completing adjacency combos. Much more satisfying to build around, and it feels way better on the grid.

Placement & Spawning Changes

You can now place monsters directly on buildings, and monster-spawned resources can land on any tile. Opens up some new strategies that weren't possible before.

Pack Opening Got Juicy

I'm excited about this one, pack opening just feels a lot more satisfying now. Give it a try!!

More Visual Polish

  • Fireworks go off when you hit a milestone

  • Loads more VFX improvements for monsters on your grid

  • Hovering now shows which adjacent monsters are affected

  • New nudge (slap?) cursor effect

  • Milestone panel got a big upgrade too

Fixes & Balance

  • Fixed a gold tracking bug

  • Fixed pack open guarantee shuffles

  • Fixed monster scale and colour bugs during fast interaction

  • Fixed the AOE circle display

  • Mountain clears needed before island reveal has been increased

  • Cursor size increased

  • Tooltips now hide when holding shift

  • Production text reworked into cleaner individual listings

That's the lot! As always, I'm just one guy making this so if you spot anything weird, let me know. Your feedback genuinely helps shape where this game goes.

Cheers :)

Source

Steam News / 25 March 2026

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