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Steam News21 February 20197y ago

Worbital Patch, 1.05.5874 - Campaign Adjustments and Fixes

There’s a who-o-ole lot of things in today’s patch. Some weapon balance changes, bug fixes. Most notably: we adjusted the campaign difficulty by tweaking the campaign AI and mixing up the weapon loadouts.

Full notes

Full Worbital update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions1 change0 removals
  • Balance
  • Server
  • UI and audio
changedThere’s a who-o-ole lot of things in today’s patch. Some weapon balance changes, bug fixes. Most notably: we adjusted the campaign difficulty by tweaking the campaign AI and mixing up the weapon loadouts. Hopefully, this will make the experience more smooth.
fixedWorbital 1.05.5874 - February 21st, 2019Fixes AI now tries to shoot down Sentry Capsules AI now uses Laser Blades more accurately Fixed controller navigation for the Sandbox-button Fixed bug where players would have always unlocked tiers after terrene 2nd campaign mission Structures now properly change to ruins when destroyed over the network Structure repairing is now properly synced over the network Added mouse input prompts on ship control UI Tweaked some menu buttons to better fit French text
addedWorbital 1.05.5874 - February 21st, 2019Adjustments Due to popular demand, various changes were made to the campaign to make it less difficult and, for some missions, less of a chore to get through, if you’re inexperienced. These changes include AI difficulty adjustments, loadout changes and buffing up the damage values on the weapons. Added asteroids to most campaign missions (relatively small amounts, still, except for THAT mission) Adjusted some animations and texts in Campaign Attack Ship fire button changed on controller Attack Ship now fires in a constant stream when the fire-button is held down Dreadnought now fires automatically when holding a direction with the right stick (controller)
addedWorbital 1.05.5874 - February 21st, 2019Balance Gatling now has a full charge when built Attack Ships are now easier to control, and use slightly less fuel for their thrusters Increased Grand Blaster structure damage Increased Flamethrower soil damage Increased Cryogenesis area of effect Increased Minefield soil damage Decreased Rocket Barrage structure damage Gatling Cannon's soil damage now increases with each level Decreased Nuclear Plant HP Increased Gravimetric Shield charge time Mist Dispersion mist no longer gets destroyed by an active Shield Defense. Most Asteroids diverted by Asteroid Diversion now fly faster and deal more damage The Asteroid Diversion projectile should no longer take any damage from any sources when it's attached to an asteroid or the asteroid field. Broken Utopia ships now move slower when diverted by Asteroid Diversion. Broken Utopia ships now shoot significantly faster when diverted by Asteroid Diversion. Player soils are now slightly less durable Moons are now more durable

Worbital changes

changedThere’s a who-o-ole lot of things in today’s patch. Some weapon balance changes, bug fixes. Most notably: we adjusted the campaign difficulty by tweaking the campaign AI and mixing up the weapon loadouts. Hopefully, this will make the experience more smooth.
fixedFixes AI now tries to shoot down Sentry Capsules AI now uses Laser Blades more accurately Fixed controller navigation for the Sandbox-button Fixed bug where players would have always unlocked tiers after terrene 2nd campaign mission Structures now properly change to ruins when destroyed over the network Structure repairing is now properly synced over the network Added mouse input prompts on ship control UI Tweaked some menu buttons to better fit French text
addedAdjustments Due to popular demand, various changes were made to the campaign to make it less difficult and, for some missions, less of a chore to get through, if you’re inexperienced. These changes include AI difficulty adjustments, loadout changes and buffing up the damage values on the weapons. Added asteroids to most campaign missions (relatively small amounts, still, except for THAT mission) Adjusted some animations and texts in Campaign Attack Ship fire button changed on controller Attack Ship now fires in a constant stream when the fire-button is held down Dreadnought now fires automatically when holding a direction with the right stick (controller)
addedBalance Gatling now has a full charge when built Attack Ships are now easier to control, and use slightly less fuel for their thrusters Increased Grand Blaster structure damage Increased Flamethrower soil damage Increased Cryogenesis area of effect Increased Minefield soil damage Decreased Rocket Barrage structure damage Gatling Cannon's soil damage now increases with each level Decreased Nuclear Plant HP Increased Gravimetric Shield charge time Mist Dispersion mist no longer gets destroyed by an active Shield Defense. Most Asteroids diverted by Asteroid Diversion now fly faster and deal more damage The Asteroid Diversion projectile should no longer take any damage from any sources when it's attached to an asteroid or the asteroid field. Broken Utopia ships now move slower when diverted by Asteroid Diversion. Broken Utopia ships now shoot significantly faster when diverted by Asteroid Diversion. Player soils are now slightly less durable Moons are now more durable

There’s a who-o-ole lot of things in today’s patch. Some weapon balance changes, bug fixes. Most notably: we adjusted the campaign difficulty by tweaking the campaign AI and mixing up the weapon loadouts. Hopefully, this will make the experience more smooth.

Worbital 1.05.5874 - February 21st, 2019

  • Fixes

    • AI now tries to shoot down Sentry Capsules

    • AI now uses Laser Blades more accurately

    • Fixed controller navigation for the Sandbox-button

    • Fixed bug where players would have always unlocked tiers after terrene 2nd campaign mission

    • Structures now properly change to ruins when destroyed over the network

    • Structure repairing is now properly synced over the network

    • Added mouse input prompts on ship control UI

    • Tweaked some menu buttons to better fit French text

  • Adjustments

    • Due to popular demand, various changes were made to the campaign to make it less difficult and, for some missions, less of a chore to get through, if you’re inexperienced. These changes include AI difficulty adjustments, loadout changes and buffing up the damage values on the weapons.

    • Added asteroids to most campaign missions (relatively small amounts, still, except for THAT mission)

    • Adjusted some animations and texts in Campaign

    • Attack Ship fire button changed on controller

    • Attack Ship now fires in a constant stream when the fire-button is held down

    • Dreadnought now fires automatically when holding a direction with the right stick (controller)

  • Balance

    • Gatling now has a full charge when built

    • Attack Ships are now easier to control, and use slightly less fuel for their thrusters

    • Increased Grand Blaster structure damage

    • Increased Flamethrower soil damage

    • Increased Cryogenesis area of effect

    • Increased Minefield soil damage

    • Decreased Rocket Barrage structure damage

    • Gatling Cannon's soil damage now increases with each level

    • Decreased Nuclear Plant HP

    • Increased Gravimetric Shield charge time

    • Mist Dispersion mist no longer gets destroyed by an active Shield Defense.

    • Most Asteroids diverted by Asteroid Diversion now fly faster and deal more damage

    • The Asteroid Diversion projectile should no longer take any damage from any sources when it's attached to an asteroid or the asteroid field.

    • Broken Utopia ships now move slower when diverted by Asteroid Diversion.

    • Broken Utopia ships now shoot significantly faster when diverted by Asteroid Diversion.

    • Player soils are now slightly less durable

    • Moons are now more durable

Source

Steam News / 21 February 2019

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