Full notes
Full Worbital update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Server
- UI and audio
Worbital changes
There’s a who-o-ole lot of things in today’s patch. Some weapon balance changes, bug fixes. Most notably: we adjusted the campaign difficulty by tweaking the campaign AI and mixing up the weapon loadouts. Hopefully, this will make the experience more smooth.
Worbital 1.05.5874 - February 21st, 2019
Fixes
AI now tries to shoot down Sentry Capsules
AI now uses Laser Blades more accurately
Fixed controller navigation for the Sandbox-button
Fixed bug where players would have always unlocked tiers after terrene 2nd campaign mission
Structures now properly change to ruins when destroyed over the network
Structure repairing is now properly synced over the network
Added mouse input prompts on ship control UI
Tweaked some menu buttons to better fit French text
Adjustments
Due to popular demand, various changes were made to the campaign to make it less difficult and, for some missions, less of a chore to get through, if you’re inexperienced. These changes include AI difficulty adjustments, loadout changes and buffing up the damage values on the weapons.
Added asteroids to most campaign missions (relatively small amounts, still, except for THAT mission)
Adjusted some animations and texts in Campaign
Attack Ship fire button changed on controller
Attack Ship now fires in a constant stream when the fire-button is held down
Dreadnought now fires automatically when holding a direction with the right stick (controller)
Balance
Gatling now has a full charge when built
Attack Ships are now easier to control, and use slightly less fuel for their thrusters
Increased Grand Blaster structure damage
Increased Flamethrower soil damage
Increased Cryogenesis area of effect
Increased Minefield soil damage
Decreased Rocket Barrage structure damage
Gatling Cannon's soil damage now increases with each level
Decreased Nuclear Plant HP
Increased Gravimetric Shield charge time
Mist Dispersion mist no longer gets destroyed by an active Shield Defense.
Most Asteroids diverted by Asteroid Diversion now fly faster and deal more damage
The Asteroid Diversion projectile should no longer take any damage from any sources when it's attached to an asteroid or the asteroid field.
Broken Utopia ships now move slower when diverted by Asteroid Diversion.
Broken Utopia ships now shoot significantly faster when diverted by Asteroid Diversion.
Player soils are now slightly less durable
Moons are now more durable
Source
Changelog.gg summarizes and formats this update. How we read updates.
