Repeated intro
What changed
0 fixes1 addition5 changes0 removals
- UI and audio
- Gameplay
- Balance
addedReviewing some feedback, I decided that the game could use some more clarity on its core mechanics. As such, I have added a new optional video tutorial that should explain things further. To access the tutorial, on the main menu, select How to Play (which has replaced the Controls button) and then select Play Tutorial.
changedIncreased the time before the monster begins hunting. This gives the player more time to prepare before the monster begins hunting.
changedReduced randomization on the time between messages (fax/phone). This should make the timing of incoming messages more predicable and provide less opportunity of screwing the player.
changedSlightly decreased the amount of messages received. This will slightly decrease the length of time required for survival.
changedThe monster's difficulty curve increases more throughout the night. This is to slightly counterbalance the previous changes, but the overall difficulty should still be reduced.
changedThank you all for the support so far! In the first day of launch we've had almost the amount of downloads the game had on itch.io in total. I'm very grateful for you all giving my silly little passion project a chance.
Woodswalker changes
addedReviewing some feedback, I decided that the game could use some more clarity on its core mechanics. As such, I have added a new optional video tutorial that should explain things further. To access the tutorial, on the main menu, select How to Play (which has replaced the Controls button) and then select Play Tutorial.
changedIncreased the time before the monster begins hunting. This gives the player more time to prepare before the monster begins hunting.
changedReduced randomization on the time between messages (fax/phone). This should make the timing of incoming messages more predicable and provide less opportunity of screwing the player.
changedSlightly decreased the amount of messages received. This will slightly decrease the length of time required for survival.
changedThe monster's difficulty curve increases more throughout the night. This is to slightly counterbalance the previous changes, but the overall difficulty should still be reduced.
Reviewing some feedback, I decided that the game could use some more clarity on its core mechanics. As such, I have added a new optional video tutorial that should explain things further. To access the tutorial, on the main menu, select How to Play (which has replaced the Controls button) and then select Play Tutorial.
With this update, I have also implemented a few difficulty changes:
Increased the time before the monster begins hunting. This gives the player more time to prepare before the monster begins hunting.
Reduced randomization on the time between messages (fax/phone). This should make the timing of incoming messages more predicable and provide less opportunity of screwing the player.
Slightly decreased the amount of messages received. This will slightly decrease the length of time required for survival.
The monster's difficulty curve increases more throughout the night. This is to slightly counterbalance the previous changes, but the overall difficulty should still be reduced.
Thank you all for the support so far! In the first day of launch we've had almost the amount of downloads the game had on itch.io in total. I'm very grateful for you all giving my silly little passion project a chance.
See you soon,
Matt