What changed
0 fixes1 addition0 changes1 removal
addedThe following adjustments have been made to the game. Changes - Starting a new playthrough gives Liddell one free Checkered Cookie and one free Cyan Bottle. - Retrying the very first Labyrinth on Casual Mode will give Liddell one free Checkered Cookie and one free Cyan Bottle. - The amount of items that are lost upon defeat in Casual Mode have been decreased by 2 for the first 2 Labyrinths. - White Flowers have been added to the Labyrinth with the effect of replenishing 2 of Liddell's 16 HP. - Liddell's hurtbox has been reduced from 0.625 x 0.625 to 0.6 x 0.6. - The White Queen is now able to sell multiple copies of Checkered Cookies and Wondrous Cookies. - Treasure Chest RNG has been adjusted to provide more healing items. - Contact damage from enemies and bosses in the first 2 Labyrinths has been reduced for Normal Mode. - Orbs from the Marigold enemy deal less damage after they change direction.
removedBugfixes - The camera scrolling speed has been raised to track Liddell better. - Mad Chests (denoted by the color green) have proper checks in place so enemies do not spawn directly below them. - The detector which triggers surprise encounters is now smaller such that enemies do not spawn on top of Liddell. - Room generation has been revised to not have southward out of bounds areas. - Contact damage from bosses is now disabled as soon as the defeat freeze occurs.
625 x0.625→0.6↓625 x decreased, nerfWonder of Blue changes
addedThe following adjustments have been made to the game. Changes - Starting a new playthrough gives Liddell one free Checkered Cookie and one free Cyan Bottle. - Retrying the very first Labyrinth on Casual Mode will give Liddell one free Checkered Cookie and one free Cyan Bottle. - The amount of items that are lost upon defeat in Casual Mode have been decreased by 2 for the first 2 Labyrinths. - White Flowers have been added to the Labyrinth with the effect of replenishing 2 of Liddell's 16 HP. - Liddell's hurtbox has been reduced from 0.625 x 0.625 to 0.6 x 0.6. - The White Queen is now able to sell multiple copies of Checkered Cookies and Wondrous Cookies. - Treasure Chest RNG has been adjusted to provide more healing items. - Contact damage from enemies and bosses in the first 2 Labyrinths has been reduced for Normal Mode. - Orbs from the Marigold enemy deal less damage after they change direction.
removedBugfixes - The camera scrolling speed has been raised to track Liddell better. - Mad Chests (denoted by the color green) have proper checks in place so enemies do not spawn directly below them. - The detector which triggers surprise encounters is now smaller such that enemies do not spawn on top of Liddell. - Room generation has been revised to not have southward out of bounds areas. - Contact damage from bosses is now disabled as soon as the defeat freeze occurs.
The following adjustments have been made to the game. Changes - Starting a new playthrough gives Liddell one free Checkered Cookie and one free Cyan Bottle. - Retrying the very first Labyrinth on Casual Mode will give Liddell one free Checkered Cookie and one free Cyan Bottle. - The amount of items that are lost upon defeat in Casual Mode have been decreased by 2 for the first 2 Labyrinths. - White Flowers have been added to the Labyrinth with the effect of replenishing 2 of Liddell's 16 HP. - Liddell's hurtbox has been reduced from 0.625 x 0.625 to 0.6 x 0.6. - The White Queen is now able to sell multiple copies of Checkered Cookies and Wondrous Cookies. - Treasure Chest RNG has been adjusted to provide more healing items. - Contact damage from enemies and bosses in the first 2 Labyrinths has been reduced for Normal Mode. - Orbs from the Marigold enemy deal less damage after they change direction.
Bugfixes - The camera scrolling speed has been raised to track Liddell better. - Mad Chests (denoted by the color green) have proper checks in place so enemies do not spawn directly below them. - The detector which triggers surprise encounters is now smaller such that enemies do not spawn on top of Liddell. - Room generation has been revised to not have southward out of bounds areas. - Contact damage from bosses is now disabled as soon as the defeat freeze occurs.