Full notes
Full Wonder Ball update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
Wonder Ball changes
This update brings a variety of fixes, new features, and adjustments aimed at improving overall gameplay experience.
Changelog 1.05
Added visual damage to player.
Phasing platforms give visual warning before phasing out.
Phasing crates give visual warning before phasing in.
Slam recovers 3 dash charges and 50% attack energy now.
Falling platforms no longer start to destroy themselves immediately after contact. They now only trigger destruction after the player spends certain time on them in full size (platform recovers when the player is shrunk if destruction threshold isn’t met yet).
Fixed bug with shield effect on bots never disappearing.
Added extra checkpoint in final level 4.
Added cutscene in final level 5 after the first part to guide the player on the next step.
Further level design adjustments to make the game easier, especially in the final worlds.
Added additional magnet platforms in all levels (more in easy difficulty).
Source
Changelog.gg summarizes and formats this update. How we read updates.
