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Steam News29 November 20241y ago

V1.05 - MAGNETS!

This update brings a variety of fixes, new features, and adjustments aimed at improving overall gameplay experience. Changelog 1.05 Added visual damage to player.

Full notes

Full Wonder Ball update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions0 changes1 removal
  • Gameplay
  • Balance
  • Fixes
addedThis update brings a variety of fixes, new features, and adjustments aimed at improving overall gameplay experience.
addedAdded visual damage to player.
removedFalling platforms no longer start to destroy themselves immediately after contact. They now only trigger destruction after the player spends certain time on them in full size (platform recovers when the player is shrunk if destruction threshold isn’t met yet).
fixedFixed bug with shield effect on bots never disappearing.
addedAdded extra checkpoint in final level 4.
addedAdded cutscene in final level 5 after the first part to guide the player on the next step.

Wonder Ball changes

addedThis update brings a variety of fixes, new features, and adjustments aimed at improving overall gameplay experience.
addedAdded visual damage to player.
removedFalling platforms no longer start to destroy themselves immediately after contact. They now only trigger destruction after the player spends certain time on them in full size (platform recovers when the player is shrunk if destruction threshold isn’t met yet).
fixedFixed bug with shield effect on bots never disappearing.
addedAdded extra checkpoint in final level 4.

This update brings a variety of fixes, new features, and adjustments aimed at improving overall gameplay experience.

Changelog 1.05

  • Added visual damage to player.

  • Phasing platforms give visual warning before phasing out.

  • Phasing crates give visual warning before phasing in.

  • Slam recovers 3 dash charges and 50% attack energy now.

  • Falling platforms no longer start to destroy themselves immediately after contact. They now only trigger destruction after the player spends certain time on them in full size (platform recovers when the player is shrunk if destruction threshold isn’t met yet).

  • Fixed bug with shield effect on bots never disappearing.

  • Added extra checkpoint in final level 4.

  • Added cutscene in final level 5 after the first part to guide the player on the next step.

  • Further level design adjustments to make the game easier, especially in the final worlds.

  • Added additional magnet platforms in all levels (more in easy difficulty).

Source

Steam News / 29 November 2024

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