Full notes
Full Wonder Ball update
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What changed
- Gameplay
- Fixes
- Balance
- Events
Wonder Ball changes
This update brings a variety of fixes, new features, and adjustments aimed at improving overall gameplay experience.
Changelog 1.04
Fixed issue with the slam where players could clip through objects or get stuck at platform edges.
Players can now destroy up to 4 crates with a single attack.
Tweaked movement controls for more precision, reducing the risk of sliding off platforms.
Fixed respawn points where players were targeted by turrets immediately upon respawn.
Players now always respawn with full health.
Cover walls in the final level 1 now respawn on player death.
Updated ball animation to include rotation while in the air.
Added new camera limit options in settings, allowing players to look directly above the character (set as default).
Increased pickup radius for collectibles.
Made small level design changes to make gameplay easier and more enjoyable (more updates to come).
Standardized turret fire rates (previously, some turrets fired faster).
Turrets now deal less damage to players.
Added a reward for completing the tutorial combat arena.
Players can no longer be killed in the tutorial combat arena.
Turbo now accumulates from using dash anywhere (previously available only in arenas).
Fixed issue with multiplier damage text after destroying many bots.
Added new tutorial texts to clarify some updated mechanics.
Bouncing on trampolines now spawns coins and gems.
Added rewards for activating gongs and braziers (only once when counted toward achievement progress).
Lasers no longer cause instant death; players can dash through them with full health or shield.
This is just the beginning! A lot more changes are on the way, with new content coming as well. Stay tuned!
Source
Changelog.gg summarizes and formats this update. How we read updates.
