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Steam News24 April 20233y ago

V1.05.01 - Hotfixes

Hey everyone, just a few hotfixes from the previous Automation Options update! I'll continue to monitor everything but I wanted to get these fixed ASAP.

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Hey everyone, just a few hotfixes from the previous Automation Options update! I'll continue to monitor everything but I wanted to get these fixed ASAP.

What changed

7 fixes0 additions0 changes0 removals
  • Fixes
  • UI and audio
  • Gameplay
  • Store
fixedHey everyone, just a few hotfixes from the previous Automation Options update! I'll continue to monitor everything but I wanted to get these fixed ASAP.
fixedBug fixes:Fix for save files sometimes locking players out of all of the UI after having played with Automation Options enabled for a long period of time. The issue here was easy to fix but a bit complex to figure out. When a fertilized egg tried to hatch while inside of a dog den, the game would usually not correctly handle things. This often resulted in the dog egg disabling itself but not destroying itself. When the game was saved while the egg was in this state, the egg would end up being saved without being associated with the den it was technically in. When that file was later loaded, the game would look at the egg's coordinates, see that it wasn't inside a den, and then attempt to auto destroy it and add it to your inventory. However, with Automation Options on, the egg would also be attempting to hatch itself at the same time. This would result in the egg trying to hatch while also being destroyed, which caused a series of errors that would cause the UI to lock up. This patch implements a series of safeguards to stop eggs from doing both things simultaneously, meaning that upon reloading an affected file, depending on timing the egg will either hatch or add itself back to your inventory, but not both things simultaneously. In addition, I've added logic to correctly handle an egg trying to hatch while inside of a den (it will expel itself first), as well as some extra protections against eggs and cocoons attempting to hatch automatically in situations where they shouldn't.
fixedBug fixes:Fixed an issue resulting in an extra unobtainable food being added to the occurrences tab for Bacto Bacto, which resulted in players being unable to 100% the flora field guide.
fixedBug fixes:The correct text now shows up for fullscreen near death popups while using Automation Options.
fixedBug fixes:Thanks to everyone who reported these issues! Please continue to do so if you run into anything else and I'll take a look!
fixedBug fixes:Tom

Wobbledogs changes

fixedHey everyone, just a few hotfixes from the previous Automation Options update! I'll continue to monitor everything but I wanted to get these fixed ASAP.
fixedFix for save files sometimes locking players out of all of the UI after having played with Automation Options enabled for a long period of time. The issue here was easy to fix but a bit complex to figure out. When a fertilized egg tried to hatch while inside of a dog den, the game would usually not correctly handle things. This often resulted in the dog egg disabling itself but not destroying itself. When the game was saved while the egg was in this state, the egg would end up being saved without being associated with the den it was technically in. When that file was later loaded, the game would look at the egg's coordinates, see that it wasn't inside a den, and then attempt to auto destroy it and add it to your inventory. However, with Automation Options on, the egg would also be attempting to hatch itself at the same time. This would result in the egg trying to hatch while also being destroyed, which caused a series of errors that would cause the UI to lock up. This patch implements a series of safeguards to stop eggs from doing both things simultaneously, meaning that upon reloading an affected file, depending on timing the egg will either hatch or add itself back to your inventory, but not both things simultaneously. In addition, I've added logic to correctly handle an egg trying to hatch while inside of a den (it will expel itself first), as well as some extra protections against eggs and cocoons attempting to hatch automatically in situations where they shouldn't.
fixedFixed an issue resulting in an extra unobtainable food being added to the occurrences tab for Bacto Bacto, which resulted in players being unable to 100% the flora field guide.
fixedThe correct text now shows up for fullscreen near death popups while using Automation Options.
fixedThanks to everyone who reported these issues! Please continue to do so if you run into anything else and I'll take a look!

Bug fixes:

  • Fix for save files sometimes locking players out of all of the UI after having played with Automation Options enabled for a long period of time.

    The issue here was easy to fix but a bit complex to figure out. When a fertilized egg tried to hatch while inside of a dog den, the game would usually not correctly handle things. This often resulted in the dog egg disabling itself but not destroying itself. When the game was saved while the egg was in this state, the egg would end up being saved without being associated with the den it was technically in. When that file was later loaded, the game would look at the egg's coordinates, see that it wasn't inside a den, and then attempt to auto destroy it and add it to your inventory. However, with Automation Options on, the egg would also be attempting to hatch itself at the same time. This would result in the egg trying to hatch while also being destroyed, which caused a series of errors that would cause the UI to lock up.

    This patch implements a series of safeguards to stop eggs from doing both things simultaneously, meaning that upon reloading an affected file, depending on timing the egg will either hatch or add itself back to your inventory, but not both things simultaneously. In addition, I've added logic to correctly handle an egg trying to hatch while inside of a den (it will expel itself first), as well as some extra protections against eggs and cocoons attempting to hatch automatically in situations where they shouldn't.

  • Fixed an issue resulting in an extra unobtainable food being added to the occurrences tab for Bacto Bacto, which resulted in players being unable to 100% the flora field guide.

  • The correct text now shows up for fullscreen near death popups while using Automation Options.

Thanks to everyone who reported these issues! Please continue to do so if you run into anything else and I'll take a look!

-Tom

https://store.steampowered.com/app/1424330/wobbledogs

Source

Steam News / 24 April 2023

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