HomeGamesUpdatesPricingMethodology
Steam News20 April 20233y ago

Automation Options Update v1.05.00

Hello, hello! I've been quiet for a bit but a lot's been cooking behind the scenes. I realize that this blog post's subtitle might sound a bit scary, but please read until the very end for all the details!

Full notes

Full Wobbledogs update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, hello! I've been quiet for a bit but a lot's been cooking behind the scenes. I realize that this blog post's subtitle might sound a bit scary, but please read until the very end for all the details!

What changed

5 fixes3 additions1 change0 removals
  • UI and audio
  • Gameplay
  • Events
  • Fixes
changedHello, hello! I've been quiet for a bit but a lot's been cooking behind the scenes. I realize that this blog post's subtitle might sound a bit scary, but please read until the very end for all the details!
addedAutomation Options:This is a new sub-mode of the main game that you can enable/disable at any point by toggling a new button on the top-right corner of the screen. When turned on, the game enables a whole suite of options aimed at automating aspects of the simulation to turn things into a more passive, screensaver-like experience suitable for chilling out in front of, running on a second monitor, or even streaming. All of these options are adjustable, so you have a lot of control over the experience. You can run this mode to have the game mostly play itself, or you can choose to automate nothing except dog poop cleanup. It's up to you! The sub-feature I'm most excited about with this new mode is automatic breeding. Automation Options introduces a new breeding system where dogs will automatically lay fertilized eggs that hatch in the pen, letting entire dog lineages progress without ever having to enter Breeding Mode!
addedGame Adjustments:Petting a cocoon to increase a dog's mutation rate should now have a vastly increased effect. I audited the system and discovered that it was not doing nearly as much as it should have been.
fixedBug Fixes:Fixed a loading softlock that could occur in the event that your computer's system time got set backwards since the last time you played. This had to do with how the game would search for automated backup save files and would result in an infinite loop of trying to find the oldest file. This could have resulted in rare softlocks for users switching time zones, or during daylight savings switch-overs.
fixedBug Fixes:Fixed an issue where tutorial prompts would not automatically update when switching the in-game language.
fixedBug Fixes:Fixed an issue that resulted in the toybox "new item" notification icon not properly displaying/hiding itself when switching save files. This icon should now correctly show and hide itself to match the state of the current file you have open.

Wobbledogs changes

changedHello, hello! I've been quiet for a bit but a lot's been cooking behind the scenes. I realize that this blog post's subtitle might sound a bit scary, but please read until the very end for all the details!
addedThis is a new sub-mode of the main game that you can enable/disable at any point by toggling a new button on the top-right corner of the screen. When turned on, the game enables a whole suite of options aimed at automating aspects of the simulation to turn things into a more passive, screensaver-like experience suitable for chilling out in front of, running on a second monitor, or even streaming. All of these options are adjustable, so you have a lot of control over the experience. You can run this mode to have the game mostly play itself, or you can choose to automate nothing except dog poop cleanup. It's up to you! The sub-feature I'm most excited about with this new mode is automatic breeding. Automation Options introduces a new breeding system where dogs will automatically lay fertilized eggs that hatch in the pen, letting entire dog lineages progress without ever having to enter Breeding Mode!
addedPetting a cocoon to increase a dog's mutation rate should now have a vastly increased effect. I audited the system and discovered that it was not doing nearly as much as it should have been.
fixedFixed a loading softlock that could occur in the event that your computer's system time got set backwards since the last time you played. This had to do with how the game would search for automated backup save files and would result in an infinite loop of trying to find the oldest file. This could have resulted in rare softlocks for users switching time zones, or during daylight savings switch-overs.
fixedFixed an issue where tutorial prompts would not automatically update when switching the in-game language.

This update brings you a feature that I've been wanting to put into the game for a very long time. I'd originally tried to get this in for the Early Access launch, but it proved too complex and I didn't get time to work on it again until now.

Automation Options:

  • This is a new sub-mode of the main game that you can enable/disable at any point by toggling a new button on the top-right corner of the screen. When turned on, the game enables a whole suite of options aimed at automating aspects of the simulation to turn things into a more passive, screensaver-like experience suitable for chilling out in front of, running on a second monitor, or even streaming.

    All of these options are adjustable, so you have a lot of control over the experience. You can run this mode to have the game mostly play itself, or you can choose to automate nothing except dog poop cleanup. It's up to you!

    The sub-feature I'm most excited about with this new mode is automatic breeding. Automation Options introduces a new breeding system where dogs will automatically lay fertilized eggs that hatch in the pen, letting entire dog lineages progress without ever having to enter Breeding Mode!

Game Adjustments:

  • Petting a cocoon to increase a dog's mutation rate should now have a vastly increased effect. I audited the system and discovered that it was not doing nearly as much as it should have been.

Bug Fixes:

  • Fixed a loading softlock that could occur in the event that your computer's system time got set backwards since the last time you played. This had to do with how the game would search for automated backup save files and would result in an infinite loop of trying to find the oldest file. This could have resulted in rare softlocks for users switching time zones, or during daylight savings switch-overs.

  • Fixed an issue where tutorial prompts would not automatically update when switching the in-game language.

  • Fixed an issue that resulted in the toybox "new item" notification icon not properly displaying/hiding itself when switching save files. This icon should now correctly show and hide itself to match the state of the current file you have open.

And with that, the big news...

The subtitle is true, this update marks the end of active Wobbledogs development and gameplay updates. I'll explain more in a second, but first I just want to say that this is not the end you might imagine! Not only will there still be a few more content packs being released to all of you for free in the future, but there are also a few more exciting things happening behind the scenes with announcements to come!

But it's true that feature work has ended. I've been working on Wobbledogs for a very long time. 7 years, in fact. It released on Early Access 2 years ago, and it's been fully released for over a year. It's been my full time job this entire time outside of a few short breaks and brief side gigs. There is of course more that I could add, but that would be the case even if I worked on this thing for the rest of my life. I'm

Source

Steam News / 20 April 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.