Full notes
Full WizardCraft Colonies update
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What changed
- Gameplay
- Maps
- Balance
Added some different hair styles to make the villagers look more unique.
Added ability to set the min resource production in the production menus.
Babies will now spawn instantly inside a cot, cots can now be moved anywhere around the map.
Fixed bug where certain buildings that were built on ice were not being destroyed when the ice thawed in spring.
Campfires can now be turned on or off.
Magic Towers will now recover HP over time.
Old villagers can now equip weapons, only the young villagers cannot equip weapons.
The higher your colony level is the more HP Magic towers will have.
The higher your colony level is the more damage Magic towers, cannons and ballistas will do (making them more effective and higher level regions).
In the "Load Colony" menu a preview of the colony will now be shown when you select a file.
Made some improvements to the military units AI so they will now respond better when your base is attacked. When your base is attacked military units will now temporary guard the area that was attacked (unless they are already guarding a different area, healing or "Stay" is turned on). This can be turned on or off in the AI manager.
Source
Changelog.gg summarizes and formats this update. How we read updates.