Full notes
Full WizardCraft Colonies update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Balance
- Maps
- UI and audio
WizardCraft Colonies changes
Update 0.32
Increased performance;
Villagers will now have tantrums when unhappy, these may include setting fires or damaging walls.
Added quests (currently there only 3 different types of quests, more will be added soon).
Added particle effects when villagers are sleeping.
Added two new weapon effects, tornado (spawns a tornado dealing damage to nearby enemies) and HP absorb( a chance to absorb HP from enemies)
Improved wall placement.
Doors can now be placed on top of walls without the need to delete the wall first.
Added new artillery building, shoots cannon balls at enemies from long range.
Enemies are now more responsive to taking damage.
Added powerful monsters. These monsters are randomly placed around the world map and are a lot tougher then normal enemies (they will appear when starting a new game).
Heat maps will now be shown over the entire map not just the area shown on screen.
Seasons will now change a lot faster and doesn't require the game to reload.
Added option to equip weapons when selecting a villager with the right mouse button.
Added option to drop weapons when selecting a villager with the right mouse button.
Wandering villagers will sometimes spawn, these villagers can join your colony for no cost.
Self tamed monsters will sometimes appear.
Source
Changelog.gg summarizes and formats this update. How we read updates.
