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Steam News14 February 20206y ago

Update 0.30 Gameplay improvements and fixes

Update 0.30 If there are no cattle feeders nearby, hungry cattle will now attempt to eat nearby crops.

Full notes

Full WizardCraft Colonies update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
changedIf there are no cattle feeders nearby, hungry cattle will now attempt to eat nearby crops.
addedAdded a percentage bar to the research button which will show how close you are to getting another research point
addedAdded more to "What's next?", this will scan your base and give you recommendations on what you should build next.
addedWheat can now be stacked.
changedSeed prices have been adjusted so they can all be grown and sold for a profit.
changedFire fighting has been improved, villagers will now respond quicker to fires and will no longer just put out a single fire then move away from the rest.

WizardCraft Colonies changes

changedIf there are no cattle feeders nearby, hungry cattle will now attempt to eat nearby crops.
addedAdded a percentage bar to the research button which will show how close you are to getting another research point
addedAdded more to "What's next?", this will scan your base and give you recommendations on what you should build next.
addedWheat can now be stacked.
changedSeed prices have been adjusted so they can all be grown and sold for a profit.

Update 0.30

  • If there are no cattle feeders nearby, hungry cattle will now attempt to eat nearby crops.

  • Drinking water will reduce a villagers temperature if above 50;

  • Taking a bath will will reduce or increase a villagers temperature 50;

  • Added a percentage bar to the research button which will show how close you are to getting another research point

  • Added more to "What's next?", this will scan your base and give you recommendations on what you should build next.

  • Wheat can now be stacked.

  • Seed prices have been adjusted so they can all be grown and sold for a profit.

  • Fire fighting has been improved, villagers will now respond quicker to fires and will no longer just put out a single fire then move away from the rest.

  • Plants and fruit bushes will now die if the nearby temperature reaches above 90oC.

  • Fixed bug where wooden walls were not catching on fire.

  • Other bug fixes.

Source

Steam News / 14 February 2020

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