In this update2
Full notes
Full Wizard with a Gun update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Wizarding Folk!
What changed
- Events
- Gameplay
- Maps
- UI and audio
- Balance
- Performance
Wizard with a Gun changes
We’re proud to announce our biggest update to date: “Bounty of Guns!” This update has over 50 guns, new enemies, new events and plenty to discover. If you would like to read up on all the dastardly details please follow up on our main announcement post.
For the data-driven mages, you can find all the particulars listed in below.
"Bounty of Guns" - 1.3 Patch Notes
New Content
Costume Updates
Bounty Hunter DLC costumes
Hidden Bush Twitch Drop DLC Shadow Money DLC available to ALL PLAYERS
Bounty of Guns
Bounty Entities
Bounty Rewards and Quests
Bounty Board and Hunting
Bounty Mechana and Reward system
Gun type: Mortar
Gun type: Minigun
Gun type: Charged
Gun type: Tommy Gun
Gun Rewards: Bounty Guns (over 50)
Boss Bounty Rewards (:eyes:)
Gun Mount building
4 New mini-bosses
Surprise Events for each biome
Universal Surprise Events
General Improvements
Updated VFX for several buildings in the game
Updated SFX for several areas of the game
Map Altar Activation VFX updated
Swapping bullet slots added in the loading bench
Strum timing on the main menu has been “nudged” (This was important to Ryan)
Updated punching animations, and shooting animations
Other Changes
Twitch Extension Updates
Twitch Chat can now name bounty entities!|
Twitch Chat can now name bounty rewards!
Have Fun!
Resources, Recipes, Crafting and Building
Wood walls should always give the correct amount of resources ( 👀 we see you trying to game the wood economy!)
Moss should now return resources in the tower
Fixed SFX for First Edition pick up in tutorial
Increased range on the chest sharing (a few more tiles for you!)
Spells and Powders
Faster bullet powder should no longer be unlocked by default
Resurrection bullets have adjusted health values
Updated SFX for several spells and powders
Oil mortar particles should no longer linger for “eternity”
Immune to poison powder has been added to the game
Minor Charm fixes for multiplayer games
Should no longer see multiple charmed entities icons on map with repeat charm spell
Enemies, NPCs and Combat
Fixed occasional rotated health bars on some enemies
Fixed performance for some fights in the Barren Sea, and Frozen Wastes
Moved status icon placement on boss entities
Other / Misc
Cryptomancer should no longer be able to fall into the void after the final battle (woops!) Instead she will float.
Ghosts should no longer be trappable by removing the tile underneath them
Death UI and help UI should no longer overlap in Multiplayer games
Fixed several late-game, multiplayer crashes and disconnect issues (woopsie poodle)
Known Issues + Things we’re working on!
Some bounties might be missing their images on the bounty board (how mysterious!)
Gun mounts are sometimes called “Small Chest” (technically true!)
Guns might vanish from their mounts! They're still there, just invisible! (opening the mount and resetting the gun will fix this)
Occasionally a chest will remain in the world but lose collision (it's a phantom chest!)
Sometimes buildings might look squished (they're shy)
You cannot destroy Bounty Rewards in the “Arcane Annihilator” (You thought you were slick, huh?)
Some users might dislike the game! (We’re sorry! We’re trying really hard!)
Source
Changelog.gg summarizes and formats this update. How we read updates.
