In this update3
Full notes
Full Wizard with a Gun update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Wizarding Folk!
What changed
- Gameplay
- UI and audio
- Maps
- Fixes
- Events
- Performance
Wizard with a Gun changes
Warning, the following patch notes include some minor spoilers for the “Better Together” update, if you’d like to stay spoiler-free, please click away!
If you’d like to read up on what’s included in this update with pictures, please reach the main announcement post.
For the data-driven magi who are fine with the juicy details, you can find all the particulars listed below.
"Better Together" - 1.4 Patch Notes New Content
Multiplayer supports up to 4 players per game session
4 preset difficulty modes and custom difficulty options
Additional lore and books throughout the game
New Library UI (for the lore!)
5 new bookshelf variants
Added “activated” version of the Oculus
Voidskimmer can now be interacted with in the Tower
Updated endgame content and secret ending 👀
5 new achievements to unlock
New music featuring the bard!
General Improvements
Updated VFX & animations for entities
Updated VFX & animations for some buildings in game
Updated SFX for new content and some Bounty of Guns weapons
Map Altar Activation VFX updated
Difficulty scaling will be notified to players at the start of the expedition
Updated credits to include: Michael Garrett Steele (voice of the bard)!
Other Changes
Resources, Recipes, Crafting and Building
Fixed missing thumbnails and incorrect thumbnails in the First Edition
Spawned items and resources should now decay properly
Bounty rewards should fall into the void less frequently
Rotated stone chests should now always close if they contain items
Spells and Powders
“On Fire” scale should be a little less egregious on large enemies
Fixed fire flickering on entities that teleport
Fixed mortar impacts being immortal in the tower (dripping oil will no longer haunt you forever)
Order spells should now consistently repair buildings in the tower
Fixed performance when shooting poison into water
Introduced Boomerang powder in the physics research station
Enemies, NPCs and Combat
Pet & Charmed interactions have received some polish
Hilda animations have been updated
All applicable entities should now be able to be scanned with the First Edition
Fixed “assist when knocked” issues in multiplayer games
Harbinger will now always spawn from a rift (the Oculus holds deeper secrets now)
Updates to Golden Bounty rewards (New stuff? New stuff!)
Fixed interaction with bounty mechana in boss arenas
Sniper Cultists now have double health (they were too easy!)
Other / Misc
Fixed audio balance for the Harbinger of Chaos fight
Updated and fixed several boss biome books (if you’re missing a book, I would start at Orion’s tower 👀)
Moved credits and endgame slideshow to end of new content
Fixed UI for minimized task list (it should no longer cut off for some users)
Extended connection timeout to allow for slower connections
Adjusted Hermit Crab ambush to be more performant
Fixed arrows in loading bench tutorial
Fixed crashes on client after being kicked from a multiplayer game
Known Issues + Things we’re working on!
Boomerang powder might not unlock if you've already completed some physics research (we're patching this in the next update!)
The Huntress might incorrectly loop an idle animation.
An endgame quest might appear incomplete in multiplayer (the game will still progress, you'll just have the quest marker active)
Some bounty guns will not be available (these are being patched back in soon!)
"Shattered Soul" has an incorrect description (woopsie!)
Charmed entities that have been revived might incorrectly display on the map (your zombie children are not real!)
Swapping items into processing stations might no longer remember their origin (it was in your backpack, but now it’s in the chest)
The “burning” VFX might obscure some smaller enemies
Odden’s Middle Finger might not display correctly on the gun mount building
“0/1 gears collected” might display after collecting all gears (there is not a secret hidden gear, I promise)
Source
Changelog.gg summarizes and formats this update. How we read updates.
