Full notes
Full Wizard Warfare update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions3 changes0 removals
- Gameplay
- Security
- UI and audio
changedWe have released a patch containing the following features, improvements and bug fixes.
addedNew units - siege weapons
addedNew buildings - siege defences, security/unrest
changedHex movement grid overlay - hex centres now transparent
changedVarious UI interactivity improvements and visual bugfixes
Wizard Warfare changes
changedWe have released a patch containing the following features, improvements and bug fixes.
addedNew units - siege weapons
addedNew buildings - siege defences, security/unrest
changedHex movement grid overlay - hex centres now transparent
changedVarious UI interactivity improvements and visual bugfixes
We have released a patch containing the following features, improvements and bug fixes.
Change List:
Feature - Battle orders issued by company or by squad
New units - siege weapons
New buildings - siege defences, security/unrest
Keyboard shortcuts for dropdowns
Hex movement grid overlay - hex centres now transparent
Various UI interactivity improvements and visual bugfixes
Please contact us at support@wizardwarfare.com if you have any issues.
Source
Changelog.gg summarizes and formats this update. How we read updates.
