Full notes
Full Witchinour update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Balance
- Gameplay
- Fixes
- UI and audio
At some point changes I made ended up making the alert level growth rate much slower than it should have been, so I did small rebalancing of it. Instead of talking about boring numbers I'll just say that I think it should feel a little more like a tug of war now. Alert level growth rate is now also the same across all difficulty levels.
Chronomancy now slows time down when the player takes damage instead of slowing the alert level growth rate
Picking up your spell book after completing a loop no longer increases your max HP/MP
A few boss attacks have been tweaked to scale up on loops past 1
Improved appearance of player and enemy shadows
Fixed colors of locked options on difficulty selection menu
Fixed enemy health bar color being slightly off from the green that's used in the rest of the HUD
Source
Changelog.gg summarizes and formats this update. How we read updates.
