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Steam News28 April 20206y ago

Patch 1.66.5

At some point changes I made ended up making the alert level growth rate much slower than it should have been, so I did small rebalancing of it.

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What changed

2 fixes0 additions4 changes1 removal
  • Events
  • Balance
  • Gameplay
  • Fixes
  • UI and audio
changedAt some point changes I made ended up making the alert level growth rate much slower than it should have been, so I did small rebalancing of it. Instead of talking about boring numbers I'll just say that I think it should feel a little more like a tug of war now. Alert level growth rate is now also the same across all difficulty levels.
changedChronomancy now slows time down when the player takes damage instead of slowing the alert level growth rate
removedPicking up your spell book after completing a loop no longer increases your max HP/MP
changedA few boss attacks have been tweaked to scale up on loops past 1
changedImproved appearance of player and enemy shadows
fixedFixed colors of locked options on difficulty selection menu
  • At some point changes I made ended up making the alert level growth rate much slower than it should have been, so I did small rebalancing of it. Instead of talking about boring numbers I'll just say that I think it should feel a little more like a tug of war now. Alert level growth rate is now also the same across all difficulty levels.

  • Chronomancy now slows time down when the player takes damage instead of slowing the alert level growth rate

  • Picking up your spell book after completing a loop no longer increases your max HP/MP

  • A few boss attacks have been tweaked to scale up on loops past 1

  • Improved appearance of player and enemy shadows

  • Fixed colors of locked options on difficulty selection menu

  • Fixed enemy health bar color being slightly off from the green that's used in the rest of the HUD

Source

Steam News / 28 April 2020

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