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Steam News10 August 20214y ago

Witching Hour has a new art direction

After a deep dive into shaders, textures, lighting, and other considerations Witching Hour will have a new art style that better fits the story and gameplay.

Full notes

Full Witching Hour update

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What changed

0 fixes2 additions0 changes0 removals
  • Gameplay
  • Performance
addedAfter a deep dive into shaders, textures, lighting, and other considerations Witching Hour will have a new art style that better fits the story and gameplay.
addedThe new mix of realism and cel-shading has helped give a unique feel to the scenes, smoothed out minor cosmetic issues, and boosted performance on detailed or large-scale environments

Witching Hour changes

addedAfter a deep dive into shaders, textures, lighting, and other considerations Witching Hour will have a new art style that better fits the story and gameplay.
addedThe new mix of realism and cel-shading has helped give a unique feel to the scenes, smoothed out minor cosmetic issues, and boosted performance on detailed or large-scale environments

After a deep dive into shaders, textures, lighting, and other considerations Witching Hour will have a new art style that better fits the story and gameplay.

The new mix of realism and cel-shading has helped give a unique feel to the scenes, smoothed out minor cosmetic issues, and boosted performance on detailed or large-scale environments

There will be more corrections and tweaking (like volumetric lighting for instance), but the goal will be enhancing this design and achieving high frame rates throughout the whole experience.

Thank you for reading, for more updates you can follow me on Twitter at @VincentLade

Source

Steam News / 10 August 2021

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