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Steam News28 September 20259mo ago

September Update

Hey Witches! A new demo update just went live! here's what changed: Card UI Rework Cards have been given a complete visual overhaul.

In this update3

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Full Witchhammer update

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Repeated intro

Hey Witches!

What changed

0 fixes3 additions1 change1 removal
  • Gameplay
  • UI and audio
addedA new demo update just went live! here's what changed:
changedCard UI ReworkCards have been given a complete visual overhaul. Instead of plain colors, they now glow with energy and feature a burning effect, making them much clearer and more impactful in the middle of combat.
addedInput System FixesSome players reported that movement and actions wouldn't register at all. After digging into it, we believe this was caused by conflicts with other input systems such as controllers. Since Witchhammer is intended to be played with mouse and keyboard only, we’ve added safeguards to block conflicting setups. We’re confident this should resolve the issue for everyone.
removedEnemy UpdatesThe Healer: He is no longer just a passive supporter, he now fires poison projectiles toward Clovelin, forcing you to stay mobile while managing his healing.
addedEnemy UpdatesMeanwhile we’re already working on the new content! Among other things, a new enemy is in the works. More on that soon!

Witchhammer changes

addedA new demo update just went live! here's what changed:
changedCards have been given a complete visual overhaul. Instead of plain colors, they now glow with energy and feature a burning effect, making them much clearer and more impactful in the middle of combat.
addedSome players reported that movement and actions wouldn't register at all. After digging into it, we believe this was caused by conflicts with other input systems such as controllers. Since Witchhammer is intended to be played with mouse and keyboard only, we’ve added safeguards to block conflicting setups. We’re confident this should resolve the issue for everyone.
removedThe Healer: He is no longer just a passive supporter, he now fires poison projectiles toward Clovelin, forcing you to stay mobile while managing his healing.
addedMeanwhile we’re already working on the new content! Among other things, a new enemy is in the works. More on that soon!

A new demo update just went live! here's what changed:

Card UI Rework

Cards have been given a complete visual overhaul. Instead of plain colors, they now glow with energy and feature a burning effect, making them much clearer and more impactful in the middle of combat.

Input System Fixes

Some players reported that movement and actions wouldn't register at all. After digging into it, we believe this was caused by conflicts with other input systems such as controllers. Since Witchhammer is intended to be played with mouse and keyboard only, we’ve added safeguards to block conflicting setups. We’re confident this should resolve the issue for everyone.

Enemy Updates

  • Farmer: His dash attack now comes with a visible arrow indicator that shows both the direction and the wind-up of his strike, giving you a clear window to react.

  • The Healer: He is no longer just a passive supporter, he now fires poison projectiles toward Clovelin, forcing you to stay mobile while managing his healing.

Thanks again for all your feedback and bug reports, they help us bring Witchhammer closer to what we’re aiming for.

Meanwhile we’re already working on the new content! Among other things, a new enemy is in the works. More on that soon!

See you in Hell! Dayshift

Source

Steam News / 28 September 2025

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