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Full Witchhammer update
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Repeated intro
Hey Witches!
What changed
- Gameplay
- UI and audio
Witchhammer changes
A new demo update just went live! here's what changed:
Card UI Rework
Cards have been given a complete visual overhaul. Instead of plain colors, they now glow with energy and feature a burning effect, making them much clearer and more impactful in the middle of combat.
Input System Fixes
Some players reported that movement and actions wouldn't register at all. After digging into it, we believe this was caused by conflicts with other input systems such as controllers. Since Witchhammer is intended to be played with mouse and keyboard only, we’ve added safeguards to block conflicting setups. We’re confident this should resolve the issue for everyone.
Enemy Updates
Farmer: His dash attack now comes with a visible arrow indicator that shows both the direction and the wind-up of his strike, giving you a clear window to react.
The Healer: He is no longer just a passive supporter, he now fires poison projectiles toward Clovelin, forcing you to stay mobile while managing his healing.
Thanks again for all your feedback and bug reports, they help us bring Witchhammer closer to what we’re aiming for.
Meanwhile we’re already working on the new content! Among other things, a new enemy is in the works. More on that soon!
See you in Hell! Dayshift
Source
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