Full notes
Full Witchfire update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Workshop
- UI and audio
PATCH 0.9.1 (73613)
2026.06.19
The first patch with various fixes and balancing changes for Revelations.
Changes to Weapons, Spells and Gear
Cricket:
Increased magazine size from 20 to 30.
Designer notes: while magazine size isn't that important for Cricket due to its Mysteria, its viability as Slayer's starting gun got hit pretty hard by the decision to lock Soul Sigils behind Gnosis I. This should make it more viable, while not impacting its overall usefulness too much.
Heart Eater:
Reduced ammo reserves from 90 to 60.
Corpse Eater:
Reduced the amount of Mysterium I activations needed to reach Mysterium II from 150 to 100.
Reduced the amount of Mysterium II activations needed to reach Mysterium III from 200 to 100.
Iron Cross:
Increased base duration by 4 seconds.
Changes to patrols on Marshland
Slightly reduced the enemy budgets for marshland dangerous areas (equivalent to 1-2 less swordsmen per each).
Removed holy sister from patrol enemy list on marsh (no random majors spamming extra larvas).
Patrol strength also slightly lowered on marshland (equivalent to 1-2 less swordsmen per patrol wave).
Various fixes and balance changes
Fixed trimmed VO lines in Cain's quests.
Fixed an issue with Concelebrant's health bar being hidden for too long.
Fixed Shieldbearer health bar appearing in the Hermitorium.
Fixed Workshop mirror animation triggering twice.
Fixed Mesel invisible during dialogue when player starts the Collector's questline with Mesel absent.
Slightly increased probability of Mesel's absence.
Fixed Fallen Preyers speaking simultaneously on approach in the "Judge..." quest step.
Added missing keyboard icons to binding menu.
Changes the Stag-head lightning VFX location.
Reduced the Carrier plunge activation distance.
Reduced the Spore-head mine's health by 33%.
Increased the Spore-head mine's projectiles' activation range by 40% (to allow escaping them post-activation, as their damage radius remains the same).
Lowered the frequency of Concelebrant hiding underground.
Reduced Concelebrant's direct projectile attack speed by 25%.
Fixed a bug that caused Concelebrants tracking attack to behave incorrectly.
Added padding between Concelebrant different attacks.
Added missing torment modifiers to the random pool.
Fixed an issue with interaction prompts producing screen shake and continuous sound being played.
Fixed Sacring Bell's shockwave not working through the walls - it now does.
Fixed Koschei quest item pickup - grants the note correctly.
Visual tweaks and bugfix in the Cathedral and Belltower zones on Marshland.
Fixed text typos in item descriptions.
Updated credits.
Source
Changelog.gg summarizes and formats this update. How we read updates.
