In this update15
Full notes
Full Witchfire update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Events
- Maps
- Balance
- Performance
Witchfire changes
UPDATE 0.9.0 – The Revelations Update (73567)
2026.06.18
We’ve reached the next milestone on our way to 1.0 - Revelations is the last major content update before we focus on the final release, and it’s aptly packed. The key features of the 0.9 are:
Marshland - a brand new, giant level - the ruins of a sunken cathedral surrounded by a bog etched with forest, hiding new dangers, enemies, and secrets.
Support for 14 new languages.
Outskirts Vault - a brand new dungeon containing dangers and rewards.
Garden - a new area of the Hermitorium, in which you can relax and grow resources required for incenses.
Dialogue system - a new way to interact with NPCs, laying groundwork and narrative foundation for the full story reveal in version 1.0.
Fallen Preyers (3.0) rework - story quests revealing their past, leading to you deciding their future.
World Corruption 2.0 - a rework of the mechanic, the more bold and brash you are, the harsher the world around you becomes.
Nine new enemies.
Four new weapons.
Two new spells.
Twelve new Rosary Beads.
Two new torments.
Gameplay
Story Content, 1st batch:
The Collector: narrative introduction to the mysterious Hermitorium trader.
The Severance: narrative introduction to Fallen Preyers.
The Fallen Preyers: interact with them, fight alongside them, learn their unique stories, and decide their fate.
and yet another quest, introducing a new character.
Class Selection update:
All players start with the same class; class selection happens a bit later in the game.
Class selection is preceded by an additional event.
All class loadouts now also include Hunger.
World Corruption:
Carried out a rework of the mechanic
Added one more event, with several other being worked - to be included in the future updates.
World Corruption balancing changes (not final yet):
Altered the spawning rates for most World Corruption events to make them more consistent/interesting/fun across runs.
Madness orbs, madness influence range halved.
New type of interactable torch and other turrets are now present across the maps.
New cleansing bell event.
Temptations - new mechanic available from Gnosis III.
Locked chests can be forced open without a supply key - available from Gnosis III.
Divine intervention on cursed treasures has been dialled down.
Changes to weapons, spells and gear
Buckler:
Quickened shield lowering and parry animation.
Lowered blocking/parry cost for more powerful hits.
Increased parry stun damage and damage.
Added a small stamina cost to blocking.
Twinshade:
Rework of all mysteria:
- Mysterium ISummon the Sword when enemy is below X health (Sword deals increased damage, and always kills its target when summoned by Mysterium I)
Mysterium II: Summon the Sword and deal double damage when the enemy is stunned
Mysterium III: If the spell kills an enemy, part of the charge is refunded
Additional changes:
Lowered charge count from 3 to 2.
Shortened casting time and weapon drop speed.
Kirfane:
Added short Shock status effect to the initial lightning bolt target
Echo:
Designer notes: Echo has been a performance outlier among Witchfire weapons for a while, while also not requiring you to engage with its Mysteria to get the most bang for your buck. We tried reining its effectiveness in a bit, especially against Familiars and Faithfuls, and making it more desirable to trigger its Mysteria.
Base stun damage lowered by 20%%
- Base damagelowered by 15%
Mysterium I: Pellet explosions now deal Physical damage instead of Fire damage.
- Mysterium IIgreatly increased range, significantly buffed damage and stun damage. Damage type changed from Physical to Fire.
Judgement:
Charge time lowered by 0,3 sec
Charging up your shots now also increased stun damage
Tribunal:
Increased base stun damage
Increased base damage (from 135 to 160)
Increased power of the summoned lightning by 25%
Nemesis:
Improved stability (it was always meant to be an easier to use bolt action rifle)
Increased clip size from 6 to 8 bullets
Martyr:
Added new effect to Mysterium III: "Ripping out nails damages the enemy they are stuck in."
Whisper:
Lowered ammo reserves (bugfix)
Bittersweet Nightshade:
Shockwave now triggers on all damage. Mysterium III stun still only triggers below 40% health
Baleworth:
Healing orbs now drop regardless of health, but the drop chance and healing power increases the lower your health is.
Philosopher's Stone:
Instead of healing, now grants a healing elixir.
Lowered the use requirements from 3 to 2 treasures.
Increased inventory cap from 1 to 2.
Lowered Collector price from 5000 to 3000 witchfire.
Alchemy:
Recipes for new, more powerful, but also much costlier versions of existing Incenses added to the game.
Lowered the effectiveness of some of the basic Incenses.
Rebalanced recipe costs, including what and how many resources are needed.
Lowered drop chances of Charred Bone.
Charged melee attacks no longer spawn Charred Bones.
Lowered spawn chances of Angelica and Eryngium by 20%.
Other:
Streamlined the quest obtained from statues near the tower entrance on the Island of the Damned.
Added a new Gnosis level.
Added a Marshland quest.
UI
Dialogue Screen
Designed and implemented completely new Dialogue Screen.
Modified text layout logic in order to accomplish hanging indent in Dialogue Screens.
Added two different button styles for Absolve and Condemn buttons.
Letters
Designed and implemented completely new Letters Screen.
Letters in the Workshop screen are now clickable and open the new aforementioned screen.
When there's at least one unread letter, the Workshop now displays sealed letter image.
When all the letters are read, the Workshop now displays the beginning of the last received letter contents.
Workshop
Enabled last research category -- it's called Examination and lets you send some items to Vatican for analysis.
Dossier
Designed and implemented completely new Dossier Screen.
Dossier allows you to inspect items related to quests.
Active Quests
You're now able to set any quest in Dossier as 'tracked' -- it will be then shown in Active Quests window.
Active Quests are now automatically displayed for a few seconds at the beginning of each expedition.
HUD Notifications
Reworked gameplay notifications system. They are now queued and support different types of notifications to be displayed.
- Designed and implemented new types of notificationsNew Quest, Quest Updated, Dossier Updated, Quest Completed.
When a new objective is added at the top-left corner of the screen, it plays a highlight animation, making it easier to spot.
Notifications visibility can now be controlled by a separate group in Gameplay -> User Interface Settings ("Gameplay & Quest Notifications").
Rosary Screen
Added transition animation when opening Rosary screen.
Added proper UI support for multiline bead descriptions.
Active beads list now correctly adjusts its size in all cases (beads with multiline descriptions, all gnosis levels, all text sizes). Resizing is smoothly animated. The cross adjusts its position as well. If cross ends up being too low, it starts to fade out from the bottom using smooth gradient.
Stats Screen
Added transition animation when opening Stats screen.
Map Screen
Added new Marshland map.
Added World Corruption meter to the Map Screen.
Added info about active Torment when World Corruption meter is displayed (Torments modify World Corruption value).
Made 'likely spoils' icons wrap into multiple lines if necessary.
Level Select ('Start New Expedition' screen)
Added Outskirts to Level Select, you no longer need to go back to the rope in order to go to Outskirts.
Added Marshland to Level Select.
Level Select's navigation bar: indicating on which levels there are some quests active (displaying quest icon under level's name).
Inspect Screen
Long properties descriptions of Spells, Relics, Fetishes, and Rings are now properly wrapped into multiple lines.
Reworked Inspect Screens to enable scrolling when the content overflows designated area.
Gnosis Screen
Set up new Gnosis level support in Gnosis Screen.
Disabled cursor when 'Gnosis increased' animation is played.
Game Intro
Removed Class Selection from Game Intro.
Disabled cursor during Game Intro.
Tutorial Popups
Tutorial popups now play their own, distinct sound on open.
Tutorial popups don't show cursor (until it's moved). This should fix the issue with distracting moving cursor in Prologue when playing the game using gamepad.
Credits
Updated credits.
Changed italics font for consistency.
Disabled cursor in credits screen.
Localization
Fixed inconsistencies in used fonts across the whole game.
Added Cyrillic font support, for both Russian and Ukrainian languages.
Set up fallback fonts to be used in Chinese, Korean and Japanese languages.
Added Turkish "i" support for correctly displaying both dotted and dotless "i" in Turkish.
Made texts in startup loading screen (i.e. Bible quotes) to be localizable.
Changed transform policy of various texts across the board to be correctly displayed in all languages, especially German.
Reworked all two-line headers used in multiple windows for consistency and proper localization support.
Increased line spacing in a few places when language is set to Chinese, Korean, or Japanese, in order to increase readability.
Removed 'More to come after Early Access' text under language setting. They have arrived now.
Fixed multiple texts which were previously not set up properly in localization system.
LOTS of changes, tweaks, and fixes (in virtually EVERY UI screen and window) of texts not fitting on the screen, being truncated, overlapping each other, or overflowing a designated space, in languages other than English.
Other
Menu tabs are now hidden until unlocked. This should make new players be less overwhelmed - tabs such as Workshop, Stats, or Rosary are not displayed at the beginning of the game.
Arcana Screen: long Charismata descriptions are now properly wrapped into multiple lines.
Changed Loading Screen layout on ultrawide screens.
Fixed an issue with Gunroom's equipment list being incorrectly positioned on ultra-wide screens.
Tweaked Vestal Flame screen behavior when changing Text Size.
Added icons support to Interaction Widget. Costs in witchfire or Divine Essence are now nicely displayed as icons.
Multiple interaction prompts are now laid out horizontally.
Fixed Player having two icons on the Mini-Map.
Audio
Improvements:
Polished the sounds for the Iron Cross spell.
Polished the sounds of the Firebreath spell.
Designed new sounds for the Vestal Flame and all the interactions associated with it.
Added a custom sound that plays when you pick up gold.
Polished the sonic aspect of some in-game transitions (when traveling from the Hermitorium to the Outskirts and from the Hermitorium to the Class Selection screen, on the 1st playthrough).
Polished the sounds for some of the World Corruption elements.
Designed new sounds for some of the Tutorial's pop-ups.
Others:
Implemented the audio portals' system in Velmorne.
Added alternative footstep sounds when the Preyer moves on water (this feature is in very early stages of development).
Imported some additional new enemy voices.
Implemented new music tracks by Mikołaj Stroiński.
Implemented new voice lines for many NPCs.
Fixes:
Solved an issue that could prevent the Mission Complete stinger from triggering.
Fixed an edge case in which in-game sounds remained audible while browsing game menus.
Removed an artifact from one of the reload assets for Midas.
Made portal sounds a bit more present in the game's mix.
Made the UI sound for "action unavailable" more prominent in the mix.
Designed sounds for the following content additions:
New available areas: Marshland, the Hermitorium's garden, and the Outskirt's Vault.
New enemies.
New weapons and spells.
New UI elements (correspondence and dialogue screens, etc.).
New gameplay elements (associated to World Corruption, the new Vault, etc.).
Bugfixes and QoL changes
Fixed some weapon pickups being visible through walls when weapon flattening was in effect.
Fixed cinematic props sometimes not being visible.
Fixed Echo third mysterium activating when stamina is exhausted.
Martyr's nails now also deal damage to enemy from which the nails are being torn out of.
Improved gameplay pausing systems when cinematics and dialogues are active.
Modified "Skip" prompt on cinematics to hide and reappear when anything is pressed.
Fixed soul sigils being possible to appear on dead enemies.
Fixed sniper rifles scopes visuals being cut off on wide screens.
Fixed sniper rifles sometimes having black scopes.
Fixed Stormball not shooting thunder strikes at non-character damageables.
Stormball spell now deals damage not only to enemies, but also to damageable objects.
Picking up 7 manifestations is not required to mark level as fully completed, clearing 7 arenas and spawning those manifestations will suffice.
Added a few safeguards in low-level gameplay systems which should prevent some (rare) crashes.
Fixed incorrect item offerings in interaction prompts on Irongate Castle.
Fixed Velmorne's mirage and vault gate requiring payment each time.
Opening menu while standing within an interaction no longer enables the player to cast spells and interact at the same time.
Fixed interaction and progression saving for tunnel mirage on Scarlet Cost.
Fixed interaction and progression saving for vault entry gate on Irongate Castle.
Fixed Irongate Castle Vault gates that were not interactable.
Killing Anointer now correctly counts towards "Irongate Castle: Kill a Faithful" Gnosis objective.
Kirfane no longer triggers from Echo's bullet explosions.
Various prompts, such as "You need higher Gnosis to see it clearly", will now be displayed in red to make them more visible.
Decay damage over time can no longer critical.
Fixed starting ammo for weapons while having ammo-modifying beads equipped.
Reduced Calamity Vortex Stabilizer health by 40%.
Strictly technical:
Added support for UI global invalidation - this should lower the base frame cost by a couple percent for everyone.
Disabled FPP flattening for the duration of cinematics.
Optimized spawning of clothing actors.
Fixed landscape LOD issue present when field of view value is set at more than 90.
Improved game assets packing - patches should be smaller and apply quicker.
Game should now pause on focus lost and when gamepad is disconnected.
Game should now start (for the first ever start on the system) in user detected language. It should also inform returning player that their system detected language is available.
Fixed graphics preset displaying in the options menu.
Fixed water disappearing when changing graphics presets too quickly.
Several improvements in binding options.
Added subtitles setting.
Source
Changelog.gg summarizes and formats this update. How we read updates.
