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Steam News12 September 20232y ago

v0.8.3-beta update: Difficulty adjustments and more

Difficulty The updates since releasing the first version to beta testers and the public demo made the game easier than i liked to: i had buffed certain weak attacks, made more meta upgrades available, nerfed traps and w

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Full Witchcraft Survivors update

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What changed

0 fixes2 additions0 changes0 removals
  • Compatibility
  • Maps
addedDifficulty The updates since releasing the first version to beta testers and the public demo made the game easier than i liked to: i had buffed certain weak attacks, made more meta upgrades available, nerfed traps and wolves, etc. The game is a bit too easy now for my taste, this is the first of many upgrades to make the game harder again: - Increased the difficulty of grasslands, badlands and desert. - Increased shop prices (later upgrades) because the meta progression was too fast once you got enough gold/xp boost modifiers. - Aside from implementing a few more dangerous situations for each already existing stage, i plan to develop a new difficulty (hardcore mode) as well as new harder stages (cavern as first one) in the next updates.
addedOther - Added a title to the main menu image so you actually know which game you are playing - Increased the size of the spells "Fireburn" and "Dark Hands" to make them more visible - Added the vacuum item (that pulls everything to you) to non_marked (no pointer, randomly found on the map) chests in grasslands and badlands so they have a real purpose to exist

Witchcraft Survivors changes

addedDifficulty The updates since releasing the first version to beta testers and the public demo made the game easier than i liked to: i had buffed certain weak attacks, made more meta upgrades available, nerfed traps and wolves, etc. The game is a bit too easy now for my taste, this is the first of many upgrades to make the game harder again: - Increased the difficulty of grasslands, badlands and desert. - Increased shop prices (later upgrades) because the meta progression was too fast once you got enough gold/xp boost modifiers. - Aside from implementing a few more dangerous situations for each already existing stage, i plan to develop a new difficulty (hardcore mode) as well as new harder stages (cavern as first one) in the next updates.
addedOther - Added a title to the main menu image so you actually know which game you are playing - Increased the size of the spells "Fireburn" and "Dark Hands" to make them more visible - Added the vacuum item (that pulls everything to you) to non_marked (no pointer, randomly found on the map) chests in grasslands and badlands so they have a real purpose to exist

Difficulty The updates since releasing the first version to beta testers and the public demo made the game easier than i liked to: i had buffed certain weak attacks, made more meta upgrades available, nerfed traps and wolves, etc. The game is a bit too easy now for my taste, this is the first of many upgrades to make the game harder again: - Increased the difficulty of grasslands, badlands and desert. - Increased shop prices (later upgrades) because the meta progression was too fast once you got enough gold/xp boost modifiers. - Aside from implementing a few more dangerous situations for each already existing stage, i plan to develop a new difficulty (hardcore mode) as well as new harder stages (cavern as first one) in the next updates.

Other - Added a title to the main menu image so you actually know which game you are playing - Increased the size of the spells "Fireburn" and "Dark Hands" to make them more visible - Added the vacuum item (that pulls everything to you) to non_marked (no pointer, randomly found on the map) chests in grasslands and badlands so they have a real purpose to exist

Source

Steam News / 12 September 2023

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