v0.8.2 beta update: Treasure Rats, Cursed Relics and more!
Treasure Rats Hunt those rats for their treasure! Cursed Relics Get Cursed Relics at the blood altar! They provide great boons, but also debuffs. 6 cursed relics are implemented at first, but more are planned!
Full notes
Full Witchcraft Survivors update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition0 changes0 removals
Maps
addedOther - Redesigned pointers (to bosses, treasure etc.) to make them easier to see - Bosses now spawn near the player instead of randomly on the map - Cooldown Reduction Calculation was off (too low especially at higher numbers), now it should calculate correctly. - Capped Cooldown Reduction at 99%. - Traps have a higher radius now, so it is much easier to stay in them. Increased the damage of the traps in return if you try to flee out of them. - Added a circle outline overlay in the "Stay in the Circle Mode" that makes the circle outline always visible even if the screen is filled with stuff. - Weapon attacks now don't despawn instantly when leaving the screen but stay a while now, that makes it possible to hit enemies offscreen too - New "Wave Spawning": Instead of spawning only a few enemies every tick, sometimes enemies spawn in bigger numbers at once (to be expanded in later patches) - Balancing (lots of smaller balancing adjustments, especially in gold/xp rates)
Witchcraft Survivors changes
addedOther - Redesigned pointers (to bosses, treasure etc.) to make them easier to see - Bosses now spawn near the player instead of randomly on the map - Cooldown Reduction Calculation was off (too low especially at higher numbers), now it should calculate correctly. - Capped Cooldown Reduction at 99%. - Traps have a higher radius now, so it is much easier to stay in them. Increased the damage of the traps in return if you try to flee out of them. - Added a circle outline overlay in the "Stay in the Circle Mode" that makes the circle outline always visible even if the screen is filled with stuff. - Weapon attacks now don't despawn instantly when leaving the screen but stay a while now, that makes it possible to hit enemies offscreen too - New "Wave Spawning": Instead of spawning only a few enemies every tick, sometimes enemies spawn in bigger numbers at once (to be expanded in later patches) - Balancing (lots of smaller balancing adjustments, especially in gold/xp rates)
Treasure Rats Hunt those rats for their treasure!
Cursed Relics Get Cursed Relics at the blood altar! They provide great boons, but also debuffs. 6 cursed relics are implemented at first, but more are planned!
Other - Redesigned pointers (to bosses, treasure etc.) to make them easier to see - Bosses now spawn near the player instead of randomly on the map - Cooldown Reduction Calculation was off (too low especially at higher numbers), now it should calculate correctly. - Capped Cooldown Reduction at 99%. - Traps have a higher radius now, so it is much easier to stay in them. Increased the damage of the traps in return if you try to flee out of them. - Added a circle outline overlay in the "Stay in the Circle Mode" that makes the circle outline always visible even if the screen is filled with stuff. - Weapon attacks now don't despawn instantly when leaving the screen but stay a while now, that makes it possible to hit enemies offscreen too - New "Wave Spawning": Instead of spawning only a few enemies every tick, sometimes enemies spawn in bigger numbers at once (to be expanded in later patches) - Balancing (lots of smaller balancing adjustments, especially in gold/xp rates)