Full notes
Full Witch Thief update
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What changed
- Balance
- Gameplay
- UI and audio
- Compatibility
- Fixes
Hiya friends, Release has been a whirlwind and it's been great to hear feedback from you all on Witch Thief. I'm happy to let you all know that many fixes have now been applied and balances tweaked! Here is a list of changes! Balance Fixes
Added option to disable screen flashes
Added option to visualise the player hit box
Added option to reset all game data
Adjusted player voice sounds
Doubled time between player gasp (grazing) sounds
Doubled time between boss hurt sounds
Added 8BitDo controller support
Added Xbone controller support
Added PS4 controller support
Reduced player hitbox size to be a bit more forgiving
Added powerup suction, now they will draw towards you if close enough, allowing you to get them if they land on a table, or just out of reach.
Added new Eyeballs in last level
Bug Fixes
Applying resolution without changing the resolution no longer gives you a resolution of 0, preventing the game from being playable. This fix should be backwards compatible and thus anyone suffering from this should have the fix applied
Improved menu flow with a controller so it should be more stable now
Fix for end stage not flowing correctly
Fix for some objects lacking collision (Rocks mainly) as well as some areas where you could get out of bounds and softlock
Keep letting me know what features you need or what things are irking you about Witch Thief, I can act fast, but only if I know what's not working!
Source
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