Full notes
Full Witch Thief update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Events
- Gameplay
Witch Thief Content Patch
In this patch for Witch Thief I have resolved many of the little pains you, our players have reported. These quality of life improvements make the game much smoother to play and easier to understand. Also here in this patch is Dungeon Mode, a whole new way to experience the game, find out more below.
Dungeon Mode
Dungeon Mode introduces hours of fun and challenge. It leverages procedurally generated content to build entire Witch Thief levels with a boss at the end. To unlock more Dungeon Mode content you will need to defeat bosses in Story Mode. If you enjoy dungeon mode please let me know! I have plans to add more level permutations and archetypes if it is popular enough.
Patch Notes
Added Dungeon mode
New icons for weapon pickups
Slightly increased cam shake (you can also turn it off in options)
Added "Are you sure" menu when pressing go back to main menu in game (This should resolve accidentally exiting the game when you die!)
Added slight delay before "Return to Menu" option shows on death menu
Added better support for PS3 and PS4 controllers
Mouse cursor now disables when using gamepad on main menu
Added new opening messages to the game
Tuned and improved the checkpoint system
Resolved some achievement bugs
Added option to disable bloom
Hope you all have a blast!
Source
Changelog.gg summarizes and formats this update. How we read updates.
