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Steam News14 January 20251y ago

Version 1.20 Released! Hard Mode and Workshop Support!

This version contains official mod support, the workshop, and Hard Mode! There will probably be a bunch of bugs and balance tweaks in the coming weeks.

Full notes

Full Witch Hunter Izana update

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What changed

0 fixes0 additions2 changes0 removals
  • Workshop
  • UI and audio
changedThis version contains official mod support, the workshop, and Hard Mode! There will probably be a bunch of bugs and balance tweaks in the coming weeks. I have managed to get the workshop uploader working using Steam's SDK tools, so you can use the workshop to download mods but not upload them. I am currently getting Valve's help to fix the internal issues and hopefully an in-game uploader is in the near-future.
changedTypos. -Fireburst will now correctly hit all enemies. -Adjusted "Phylactery" to be "Anima Crypta". -Kangaroo gem now has the correct description. -Gavin no longer has two "All" categories in the upgrade window. -You can now continue to move the cursor when showing option details on the options menu. -Journal cat is now partially transparent for translations that might need the whole dialogue box. -Divine Storm is no longer always-hit. -Made item effects no longer resistable. -Fixed a bug in the target-lowest AI code. -Cyrano's Arcane Singularity now always hits. -Fixed one of the bad end options not actually sending you back in time. -Fixed gate battles auto-proceeding when the battle ends. -Fixed Arcane Focus not giving the correct spell damage boost. -Added new quest reward for the Sage quest that increases combat item effectiveness. -Added new quest reward for the Dicranum quest, decreases Cyrano's spell costs and gives her a unique charm. -ADDED HARD MODE. Activate it by examining the statue of Heron. -Added a very cute Shiba Inu who will tell you about Hard Mode :3 -You now have three charm slots to use instead of just one. The power of attuned charms has been cut to 1/3rd (approximately). -When loading a save from before v1.20, charms and gems will dump into your inventory, you'll need to re-equip them. -Charms now unlock new skills! You can preview them in the skills menu. Some of them might be less useful than others, but now you've got a ton of build options! -Enemies now have a ton of new abilities and AIs. They won't use all of them unless you're on hard mode. -Enemies on hard now get a stacking attack buff when they convert a party member. That'll show you, that'll show you all! -Levelup cost now caps at 7000 per levelup, meaning levelups are a more viable method of increasing stats. -Some parts of the UI have been adjusted for the JP translation, so things may be slightly misaligned. I'm working on this! -Various memory optimizations should reduce the game's memory usage and speed up loading. -Reclaimed forms now have new art (thanks, Xandra!). -Attuning a charm only takes 5 wins now (was 10). This applies to all charm slots. Switching charms between slots WILL reset the counter!

This version contains official mod support, the workshop, and Hard Mode! There will probably be a bunch of bugs and balance tweaks in the coming weeks. I have managed to get the workshop uploader working using Steam's SDK tools, so you can use the workshop to download mods but not upload them. I am currently getting Valve's help to fix the internal issues and hopefully an in-game uploader is in the near-future.

Here's the changelog!

-Typos. -Fireburst will now correctly hit all enemies. -Adjusted "Phylactery" to be "Anima Crypta". -Kangaroo gem now has the correct description. -Gavin no longer has two "All" categories in the upgrade window. -You can now continue to move the cursor when showing option details on the options menu. -Journal cat is now partially transparent for translations that might need the whole dialogue box. -Divine Storm is no longer always-hit. -Made item effects no longer resistable. -Fixed a bug in the target-lowest AI code. -Cyrano's Arcane Singularity now always hits. -Fixed one of the bad end options not actually sending you back in time. -Fixed gate battles auto-proceeding when the battle ends. -Fixed Arcane Focus not giving the correct spell damage boost. -Added new quest reward for the Sage quest that increases combat item effectiveness. -Added new quest reward for the Dicranum quest, decreases Cyrano's spell costs and gives her a unique charm. -ADDED HARD MODE. Activate it by examining the statue of Heron. -Added a very cute Shiba Inu who will tell you about Hard Mode :3 -You now have three charm slots to use instead of just one. The power of attuned charms has been cut to 1/3rd (approximately). -When loading a save from before v1.20, charms and gems will dump into your inventory, you'll need to re-equip them. -Charms now unlock new skills! You can preview them in the skills menu. Some of them might be less useful than others, but now you've got a ton of build options! -Enemies now have a ton of new abilities and AIs. They won't use all of them unless you're on hard mode. -Enemies on hard now get a stacking attack buff when they convert a party member. That'll show you, that'll show you all! -Levelup cost now caps at 7000 per levelup, meaning levelups are a more viable method of increasing stats. -Some parts of the UI have been adjusted for the JP translation, so things may be slightly misaligned. I'm working on this! -Various memory optimizations should reduce the game's memory usage and speed up loading. -Reclaimed forms now have new art (thanks, Xandra!). -Attuning a charm only takes 5 wins now (was 10). This applies to all charm slots. Switching charms between slots WILL reset the counter!

Source

Steam News / 14 January 2025

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