Full notes
Full Witch Hunter Izana update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
The big change this time around is the addition of compression-level subtexturing for large images, and subtexturing during font generation. The game should now use smaller blocks of allocated memory rather than a single large block to upload image data. This means the "out of memory despite there being tons of memory available" bug should be sorted out. It should also hopefully allow the game to run the JP translation much more smoothly.
Also fixed the irritating Strange Key bug.
Source
Changelog.gg summarizes and formats this update. How we read updates.
