In this update1
Full notes
Full Wish Me Well update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Wish Me Well changes
Hello wizards!
Again we've gathered a lot of feedback since last update and we appreciate your input to our project!
This time we come to you with some bigger changes. Take a look especially at the bolded ones!
CHANGELOG
v. 0.7.0.04
New:
Added opening a minimap, zooming and moving it
Added teleporting between rooms!
Healing room got new graphics and audio
New music in shop!
Added 6 new scrolls (projectiles and triggers)
Added new mechanic for swapping items. If you don’t like a modifier you can swap it to other random scroll by using tokens.
Added option for quicker build testing by shooting with inventory opened.
Balance:
Increased bosses’ difficulty
Projectiles now have max size and are better balanced with size-changing modifiers.
Improved Homing modifier
Decrease exploding enemy’s movement speed and explosion range.
Fixes:
Fixed UI layouts in many places (it could jump around or display one on another)
Fixed sprite sorting for bosses
Fixed Stream projectile visuals.
Fixed spawning next projectile with Immediate trigger from Laser - now it spawns at start like in other projectiles.
Other:
Clarified triggers working with new, multiple projectiles.
Bosses can now be slowed down with Ice modifier (but they’ll build resistance to it).
Do you also hear these voices in your head?
~ Adrian
Source
Changelog.gg summarizes and formats this update. How we read updates.
