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Steam News23 August 20214y ago

30 Days for Release

30 Days for the release of Wirewalk()↳! Its now just 30 days for the release of my first game and I'm so excited.

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Full Wirewalk()↳ update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions5 changes0 removals
  • UI and audio
  • Compatibility
changed30 Days for the release of Wirewalk()↳!Danilo Ganzella - Art/Programming/Direction Danielle Serranú - SFX & BGM composer Marcelo Silva - Box Art & Game Logo
changedFeatures that didn't quite make itLinux
changedFeatures that didn't quite make itA few features didn't quite make it to the final release. Mainly the linux build. I was able to compile a linux build using ElectronJS , but It would not run within steam. It had some issues related to the launching of the application, which would be launched sometimes instantly, sometimes only after some minutes. I know that is not an ElectronJS issue since the builds worked perfectly coming out of electron, but would not run properly when launched by the Steam proccess. I tried to find help with the issue but Valve gives very little support for Linux.
changedFeatures that didn't quite make itTurkish Language
changedFeatures that didn't quite make itI had a fan of the game ask to help translating the game to turkish. But after some time he stopped replying and since I was not paying him anything I decided to drop it. Translating a game is much much more work than it looks, the HUD in particular is a challenge because my game use so few pixels.

30 Days for the release of Wirewalk()↳!

Its now just 30 days for the release of my first game and I'm so excited. I though this day would never happen, and I really am happy to finally be proud of doing something that I consider noteworthy to my own standards. I'd like to thank everybody who contributed to the making of the game, giving their time and care, which were essential to the final product.

The playtest is finished and soon the final demo will be available for playing. The demo save file carries to the final, so you won't lose your save file =)

The developers:

Danilo Ganzella - Art/Programming/Direction Danielle Serranú - SFX & BGM composer Marcelo Silva - Box Art & Game Logo

Here is the list of helpers in alphabetical order:

Artur Ivo - Provided Art for final boss Cynthia Laus - Provided Art for final boss & Playtest Daniel Generalli - Public Relations Giuliano Osse - Playtest, Recording & English text proofread Kevin Portelli - Playtest, Recording & help spreading the game Lucas Biffi - Playtest, general help w/ contacts & help spreading the game Marcelo Barbosa - Tcheco! Michel Knoll Soldati - Playtest & English text proofread Thomas Lessa - debugChicken avartar Artwork

Features that didn't quite make it

Linux

A few features didn't quite make it to the final release. Mainly the linux build. I was able to compile a linux build using ElectronJS , but It would not run within steam. It had some issues related to the launching of the application, which would be launched sometimes instantly, sometimes only after some minutes. I know that is not an ElectronJS issue since the builds worked perfectly coming out of electron, but would not run properly when launched by the Steam proccess. I tried to find help with the issue but Valve gives very little support for Linux.

The game is available for Windows X64, Windows x86 and macOS.

Turkish Language

I had a fan of the game ask to help translating the game to turkish. But after some time he stopped replying and since I was not paying him anything I decided to drop it. Translating a game is much much more work than it looks, the HUD in particular is a challenge because my game use so few pixels.

The game is still available in English and Brazilian Portuguese.

Source

Steam News / 23 August 2021

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