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Steam News19 April 20262mo ago

HUGE UPDATE

This is a massive update to the structure, graphical assets, and mechanics of the game. Added * Krish is now a party member who can join (if spoken to) at a certain point in the story.

Full notes

Full Wireless update

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What changed

0 fixes1 addition2 changes0 removals
  • Maps
  • Gameplay
  • Performance
addedAdded * Krish is now a party member who can join (if spoken to) at a certain point in the story. * Tech list for Blue * Overworld combat re-hash. Active combat with functioning Boost, Block, and Parry mechanics (On the controller, press Left Trigger before an enemy attack lands to block, at precise times to parry, press Right Trigger to boost player attacks at certain times before attacks land) with controller map and guides coming later in the year. * Boss battle rework with more adjustments to come. * Minigame reworked to include bosses (one for now, more in the works)
changedSometimes a player or companion will be stuck in the "Ready" state without the ability to do anything. Press F7 to force a reset, or reload the game. There are many Auto-Save triggers so reloading shouldn't set you too far back. This is a rare occurrence and I've only managed to trigger it once. I'm still investigating how and why it happens.
changedIf you experience odd behavior, crashes, inability to load. Please let me know. Your feedback is crucial. I am developing this game on a laptop and don't have the ability to test it on a wide range of systems.

This is a massive update to the structure, graphical assets, and mechanics of the game.

Added * Krish is now a party member who can join (if spoken to) at a certain point in the story. * Tech list for Blue * Overworld combat re-hash. Active combat with functioning Boost, Block, and Parry mechanics (On the controller, press Left Trigger before an enemy attack lands to block, at precise times to parry, press Right Trigger to boost player attacks at certain times before attacks land) with controller map and guides coming later in the year. * Boss battle rework with more adjustments to come. * Minigame reworked to include bosses (one for now, more in the works)

Graphical assets are being slowly replaced as I work on them from placeholder sprites to full on developed assets (by ME! Not AI)

----------- Roadmap --------------

The next small village and area is being worked on in tandem with my own NPC creator that will speed up the dev pipeline considerably. There are very small adjustments that are planned for combat (fine tuning, really) that serve to enhance the experience.

----------- Known Issues ------------

Sometimes a player or companion will be stuck in the "Ready" state without the ability to do anything. Press F7 to force a reset, or reload the game. There are many Auto-Save triggers so reloading shouldn't set you too far back. This is a rare occurrence and I've only managed to trigger it once. I'm still investigating how and why it happens.

------------ BUG REPORTING -----------

If you experience odd behavior, crashes, inability to load. Please let me know. Your feedback is crucial. I am developing this game on a laptop and don't have the ability to test it on a wide range of systems.

There are a lot of mechanics at work that can interrupt flow and I play the game the way I want to and sometimes forget that other people also play the game they want instead of how it's meant to be played.

THANK YOU for buying this and supporting the process. It's a long journey and I devote almost all of my free time to this game and vision.

Source

Steam News / 19 April 2026

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