What changed
0 fixes1 addition0 changes0 removals
addedI've been working pretty hard to get a good functional early release out and still have a LOT of work to do. Currently I am working on: 2 new areas for the story, many new enemies to fight, modifying boss combat and control. Currently, the game does a lot of things properly and still may have a few graphical glitches (pixels, am I right?) but for the most part: depth seems to work as it should but I am still exploring a better method. Overworld combat is faster paced and has a reward for timing parries (or you could mash block if you don't care for the reward. But something tells me you will) 3 save slots that update automatically. Wandering NPC's. This will morph into scheduled living NPC's. Day/NIght cycle (that will work with scheduled living NPC's)
Wireless changes
addedI've been working pretty hard to get a good functional early release out and still have a LOT of work to do. Currently I am working on: 2 new areas for the story, many new enemies to fight, modifying boss combat and control. Currently, the game does a lot of things properly and still may have a few graphical glitches (pixels, am I right?) but for the most part: depth seems to work as it should but I am still exploring a better method. Overworld combat is faster paced and has a reward for timing parries (or you could mash block if you don't care for the reward. But something tells me you will) 3 save slots that update automatically. Wandering NPC's. This will morph into scheduled living NPC's. Day/NIght cycle (that will work with scheduled living NPC's)
I've been working pretty hard to get a good functional early release out and still have a LOT of work to do. Currently I am working on: 2 new areas for the story, many new enemies to fight, modifying boss combat and control. Currently, the game does a lot of things properly and still may have a few graphical glitches (pixels, am I right?) but for the most part: depth seems to work as it should but I am still exploring a better method. Overworld combat is faster paced and has a reward for timing parries (or you could mash block if you don't care for the reward. But something tells me you will) 3 save slots that update automatically. Wandering NPC's. This will morph into scheduled living NPC's. Day/NIght cycle (that will work with scheduled living NPC's)
Hidden mechanics are a treat to be discovered, so I'm working on more of those.
As always, please submit any bugs. I try to push updates either monthly or at most twice a month (But want to avoid a revolving door up small updates). Thank you so very much for playing and for your support!