Full notes
Full Winnie's Hole update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Winnie's Hole changes
A few small fixes for the launch build, and today we're working through all the feedback and bug reports to make a bigger patch with more bug fix and tuning! Coming soon!
Feature
Added Shields to the pre-combat enemy preview in encounter choices
Balance
Jackal and Opossum no longer start combat with Counter. Until we have UI to show enemy starting setup we don't want people walking into a surprise death if your build activates on combat start.
Bug fixes
Fix Spike Snipe not gaining repeat on upgrade
First Blood only triggers once per combat, as intended
Fixes for some save issues
Source
Changelog.gg summarizes and formats this update. How we read updates.
