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Steam News26 January 20265mo ago

Winnie's Hole V0.7.78

A few small fixes for the launch build, and today we're working through all the feedback and bug reports to make a bigger patch with more bug fix and tuning! Coming soon!

Full notes

Full Winnie's Hole update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change1 removal
  • Gameplay
  • Balance
  • UI and audio
addedAdded Shields to the pre-combat enemy preview in encounter choices
changedBalance
removedJackal and Opossum no longer start combat with Counter. Until we have UI to show enemy starting setup we don't want people walking into a surprise death if your build activates on combat start.
fixedFix Spike Snipe not gaining repeat on upgrade

Winnie's Hole changes

addedAdded Shields to the pre-combat enemy preview in encounter choices
changedBalance
removedJackal and Opossum no longer start combat with Counter. Until we have UI to show enemy starting setup we don't want people walking into a surprise death if your build activates on combat start.
fixedFix Spike Snipe not gaining repeat on upgrade

A few small fixes for the launch build, and today we're working through all the feedback and bug reports to make a bigger patch with more bug fix and tuning! Coming soon!

Feature

  • Added Shields to the pre-combat enemy preview in encounter choices

Balance

  • Jackal and Opossum no longer start combat with Counter. Until we have UI to show enemy starting setup we don't want people walking into a surprise death if your build activates on combat start.

Bug fixes

  • Fix Spike Snipe not gaining repeat on upgrade

  • First Blood only triggers once per combat, as intended

  • Fixes for some save issues

Source

Steam News / 26 January 2026

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