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Steam News22 November 20257mo ago

PATCH NOTES 1.103 - DASH AWAY!

Changes Player Decreased Dash cooldown so you can zip around more frequently. Fixed a hazard respawn issue where the player could incorrectly respawn mid-air after touching an aggro surface.

In this update10

Full notes

Full Winds Of Arcana: Ruination update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes3 additions12 changes1 removal
  • Balance
  • Fixes
  • Gameplay
  • Performance
  • UI and audio
  • Workshop
changedPlayerDecreased Dash cooldown so you can zip around more frequently.
fixedPlayerFixed a hazard respawn issue where the player could incorrectly respawn mid-air after touching an aggro surface.
fixedPlayerResolved a sneaky bug where certain weapon upgrades were corrupting weapon behaviour.
fixedPlayerPlayer–Enemy collision problems should now be largely resolved. (We’ll continue refining this in a future patch.)
changedMesh and Material ChangesImproved Bonehead’s material, making it brighter with a subtle VFX highlight to draw attention during encounters.
fixedMesh and Material ChangesFixed incorrect mesh rendering in the Pits of Wrath level.

Winds Of Arcana: Ruination changes

changedDecreased Dash cooldown so you can zip around more frequently.
fixedFixed a hazard respawn issue where the player could incorrectly respawn mid-air after touching an aggro surface.
fixedResolved a sneaky bug where certain weapon upgrades were corrupting weapon behaviour.
fixedPlayer–Enemy collision problems should now be largely resolved. (We’ll continue refining this in a future patch.)
changedImproved Bonehead’s material, making it brighter with a subtle VFX highlight to draw attention during encounters.

Changes

Player

  • Decreased Dash cooldown so you can zip around more frequently.

  • Fixed a hazard respawn issue where the player could incorrectly respawn mid-air after touching an aggro surface.

  • Resolved a sneaky bug where certain weapon upgrades were corrupting weapon behaviour.

  • Player–Enemy collision problems should now be largely resolved. (We’ll continue refining this in a future patch.)

Mesh and Material Changes

  • Improved Bonehead’s material, making it brighter with a subtle VFX highlight to draw attention during encounters.

  • Fixed incorrect mesh rendering in the Pits of Wrath level.

Moving Platforms

  • Reduced the travel speed of moving platforms in Blighted Woods to prevent the minor “end-of-track hop” players were experiencing.

Camera Adjustments

  • Blighed Woods – Glider AreaTweaked camera behaviour so the player no longer slips out of view during the glide.

Scene Changes

  • Smoothed and balanced platforming sections in Drammenor’s Ascent.

  • Adjusted lava pillar damage in the Dire Prince Okarna boss fight for a more consistent challenge.

  • Fixed an issue in the Fellhound Pack fight where one hound wasn’t properly traversing the ice platforms.

  • Fixed an issue of player prematurely accessing the portal to Wothum Keep in Heroes Tomb. This happened in the scenario in which they lacked the wall climb ability, which would lead them to getting stuck in Wothum Keep. They had to quit the game to track back.

UI/UX

  • Increased World Map panning speed for quicker navigation.

  • Added safety checks to Level Load and Fast Travel operations to reduce load-related issues.

  • Increased the double-button input window for opening the World Map, making it more forgiving.

  • World Map location names should now consistently display across all scenes.

  • Rending Hammer - Jolting Echo Weapon TraitText formatting added a space between "a" and "standard" words in the weapon trait description section

COMING IN NEXT PATCH

Performance & Loading

  • Slow load times in Shrinekeep Some players are experiencing unusually long scene loading when entering Shrinekeep; this is being optimized.

Gameplay & Systems

  • Enemy HP bar order Enemy health bars will be re-layered correctly in levels where they currently render behind foreground elements.

  • Gorgefly missing HP bar Gorgefly will correctly display its health bar when the “Show Enemy HP” setting is enabled.

UI / UX

  • Rich Text showing in dialogue typewriter effect Rich Text tags appearing briefly during dialogue typing will be fully resolved so only formatted text displays.

  • Quest markers not clearing on multi-objective quests Quest pins will update properly so completed objectives stop showing on the map, improving clarity during exploration.

  • Gorge fly missing HP Bar

  • Enemy Health Bar not visible clearly in some levels

Source

Steam News / 22 November 2025

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