In this update15
Full notes
Full Winds Of Arcana: Ruination update
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What changed
- Gameplay
- Workshop
- Balance
- Fixes
- Maps
- Events
Winds Of Arcana: Ruination changes
IMPROVEMENTS/NEW FEATURES
Player Improvements
Reduced Sword Combos to 3 from 5
Sword attacks can now be cancelled at any point, improving combat fluidity.
Parries can now also be cancelled.
Hammer attacks can now be cancelled at any point.
Chakram attacks can now be cancelled at any point.
Increased Chakram combo speed and reduced the delay between sheathing and unsheathing.
All attack animations now feature smoother blending.
Reduced the overall knockdown chance from enemy attacks.
Increased player recovery speed and reduced knockback duration.
Player improvement work is ongoing, but the changes in this update should feel significantly better compared to the launch build.
FIXES
Scene/Level Fixes:
Seat of Valour: Replaced a faulty lift that occasionally failed to trigger when accessing the Ihn’xahr boss fight.
Broken Kingdom & Peak of Sacrifice
a. When respawning from contact with an aggro surface in these levels, the player is now temporarily anchored for one second to prevent being pushed off by wind forces.
b. Removed overlapping gate lever assets.
- Blighted WoodsFixed a gap in the colliders that allowed players to enter an area earlier than intended.
- RivensFixed waterfall colliders that were causing unintended player damage, and adjusted Grimnost spawn points to prevent them from spawning directly on the player.
COLLIDERS
Improved colliders and aggro surface respawn points across all scenes to prevent players from respawning in unnatural or undiscovered locations.
MAP PANNING SPEED
Doubled Map panning speed
PLAYER HAZARD RESPAWN
Fixed an issue where player would respawn at the aggro surface spot subsequently before spawning at the last hazard respawn point
BOSS REBALANCING
All bosses have been retuned to match the new recovery and animation cancel settings. Most have received the following adjustments:
OKUR - damage increased. HP increased
PEBBLES - damage increased. HP increased.
MULSAV - damage increased.
LORGEN - damage increased.
Impaler Knight - damage increased. HP increased. Removed knockdown in shockwave.
Assassin - Increased HP. Reduced jump throw wait time. Decreased ground throw speed.
Maddened Murker - Increased Dark Spikes preview time, allowing longer warning before the attack occurs.
Lord of Pests - Removed knockdown from all attacks. Increased damage for some attacks.
Dasahm - Removed knockdown from two attacks. Adjusted wait time to make the attack windows more lenient.
Surakin Chieftain: Removed knockdown in spin attack. Spin attack can now apply bleed on Aryn. Increased attack damage across attacks.
Bil’Rahd: Increased attack damage.
Fellhound Pack: Increased wait time. Removed knockdown from all attacks. Increased damage. Reduced Fire surface duration. Increased Fire surface preview time. Increased HP.
Sutaru: Removed knockdown from all attacks. Reduced Lazer sweep speed.
Sage: Removed knockdown from all attacks. Increased damage for two abilities.
Abomination: Increased Phase 1 wait time. Increased damage for some attacks. Removed knockdown in all attacks. Reduced attack duration for long-duration two attacks
Cosmic Tyrant: Increased damage. Removed knockdown from all abilities. Reduced duration for Big Bang Attack.
Crawling King: Adjusted damage values.
Dire Prince Okarna: Increased attack damage. Increased wait time between attacks. Removed knockdown from slam attack. Introduced intermittence for the extra fire tornadoes during the firenado attack.
Soul Crests
Ramina’s Ire
Reduced Demon Hunger +1 damage for balance.
Reduced Cursed Flames and Damned Reach damage.
Artifices
Skyrein: Fixed an issue where Skyrein would remain active after respawning if the player touched an aggro surface
Relics
General: General: Updated the Relics UI layout for clearer visibility of relic costs and capacity.
General: Fixed an issue where relic cost calculations were incorrect, allowing players to equip relics beyond their capacity.
Soulworn Grace: Increased heal amount from 10% to 50% on activation
Events
Fixed an issue where wrong item code was being granted in Iron King Way
The Dragon: Fixed an issue where the quest ‘The Dragon’ was not being marked complete if you talk to Melira without speaking to Zaya.
The Curse of Knowing: Fixed an issue where the interact trigger kept detecting Aryn after he leaves the trigger area.
Bored to Death: Fixed an issue where Melira does not initiate a required conversation in ‘Bored to Death’ Quest if ‘Ruination’ Quest is already completed.
The Vault: Fixed an issue where the door to Pitara remains closed even after completion of quest.
Enemies
Fixed an issue where Penitence Paladin was not jumping towards aryn if he was too far.
BOSS VFX Updates
Dire Prince Okarna - Added a new anticipation VFX to Firenado ability
Sparker - Fixed an anticipation VFX that previously wasn’t playing
Low HP Vignette Overlay not disappearing
Fixed an issue where the low-health vignette effect would not clear even after healing or saving at a Traveller’s Shrine.
COMING IN THE NEXT PATCH
Here are some of the key issues we’re actively working on for the next update: Performance & Loading
Slow load times in Shrinekeep Some players are experiencing unusually long scene loading when entering Shrinekeep; this is being optimized.
Gameplay & Systems
Aryn physics bug Fixed soon - an issue where Aryn can get launched or knocked back excessively under rare conditions.
Enemy HP bar order Enemy health bars will be re-layered correctly in levels where they currently render behind foreground elements.
Gorgefly missing HP bar Gorgefly will correctly display its health bar when the “Show Enemy HP” setting is enabled.
UI / UX
Rich Text showing in dialogue typewriter effect Rich Text tags appearing briefly during dialogue typing will be fully resolved so only formatted text displays.
Quest markers not clearing on multi-objective quests Quest pins will update properly so completed objectives stop showing on the map, improving clarity during exploration. Thank you for all the incredible feedback since launch - it’s been instrumental in helping us refine Winds of Arcana: Ruination. This update delivers a major round of combat polish, boss tuning, and world fixes, but we’re far from done. Many of the issues you’ve reported are already being worked on for the next patch, including improved map readability, clearer quest markers, dialogue formatting fixes, and scene loading optimizations.
We’re committed to making your journey through Lirna smoother with every update. If you’re enjoying the game, please consider leaving a review or recommending it to a friend who loves Metroidvanias - and please keep sending your thoughts. We’re listening, and we’ll keep improving. Come join us in the discord if you'd like share some thoughts or meet other players!
Source
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