In this update2
Full notes
Full Windhelm update
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What changed
- Fixes
- Maps
- Balance
- Gameplay
Windhelm changes
Hot Fix Update (Q126HF3)
Bug Fixes
Upon playtesting after the Spring update (Q126), I found and fixed a few bugs:
- Enemy AI Navigation(FIXED) I finally figured out why the enemy AI could not move on the procedural terrain and I have put in a fix to allow them to be able to move in the overworld (Be Safe!)
- Main Menu(FIXED) There was a scenario where you could not start a new game in the Demo.
Stamina Management: Stamina is now more balanced. Garth uses half as much when sprinting.
Mesh Updates: Garth seemed to hold his shield in a way that clipped through his body when running. A temporary fix is in place to prevent this.
- Inventory(FIXED) An issue that was duplicating items in the inventory when equipping weapons by drag and dropping.
Housekeeping: Went through a few classes, objects, and components and renamed accordingly to better reflect their purpose and improve clarity. More will follow...🍃
Thank you for your continued support as we push toward our Q2 2026 goals!
Source
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