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Steam News14 April 20262mo ago

Hot Fix Update (Q126HF3)

Hot Fix Update (Q126HF3) Bug Fixes Upon playtesting after the Spring update (Q126), I found and fixed a few bugs: Enemy AI Navigation: (FIXED) I finally figured out why the enemy AI could not move on the procedural terr

In this update2

Full notes

Full Windhelm update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes0 additions0 changes0 removals
  • Fixes
  • Maps
  • Balance
  • Gameplay
fixedBug FixesUpon playtesting after the Spring update (Q126), I found and fixed a few bugs:
fixedBug FixesEnemy AI Navigation: (FIXED) I finally figured out why the enemy AI could not move on the procedural terrain and I have put in a fix to allow them to be able to move in the overworld (Be Safe!)
fixedBug FixesMain Menu: (FIXED) There was a scenario where you could not start a new game in the Demo.
fixedBug FixesStamina Management: Stamina is now more balanced. Garth uses half as much when sprinting.
fixedBug FixesMesh Updates: Garth seemed to hold his shield in a way that clipped through his body when running. A temporary fix is in place to prevent this.
fixedBug FixesInventory: (FIXED) An issue that was duplicating items in the inventory when equipping weapons by drag and dropping.

Windhelm changes

fixedUpon playtesting after the Spring update (Q126), I found and fixed a few bugs:
fixedEnemy AI Navigation: (FIXED) I finally figured out why the enemy AI could not move on the procedural terrain and I have put in a fix to allow them to be able to move in the overworld (Be Safe!)
fixedMain Menu: (FIXED) There was a scenario where you could not start a new game in the Demo.
fixedStamina Management: Stamina is now more balanced. Garth uses half as much when sprinting.
fixedMesh Updates: Garth seemed to hold his shield in a way that clipped through his body when running. A temporary fix is in place to prevent this.

Hot Fix Update (Q126HF3)

Bug Fixes

Upon playtesting after the Spring update (Q126), I found and fixed a few bugs:

  • Enemy AI Navigation(FIXED) I finally figured out why the enemy AI could not move on the procedural terrain and I have put in a fix to allow them to be able to move in the overworld (Be Safe!)
  • Main Menu(FIXED) There was a scenario where you could not start a new game in the Demo.
  • Stamina Management: Stamina is now more balanced. Garth uses half as much when sprinting.

  • Mesh Updates: Garth seemed to hold his shield in a way that clipped through his body when running. A temporary fix is in place to prevent this.

  • Inventory(FIXED) An issue that was duplicating items in the inventory when equipping weapons by drag and dropping.
  • Housekeeping: Went through a few classes, objects, and components and renamed accordingly to better reflect their purpose and improve clarity. More will follow...🍃

Thank you for your continued support as we push toward our Q2 2026 goals!

Source

Steam News / 14 April 2026

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