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Steam News25 March 20263mo ago

Windblown | 'Break the Path' Update Patch Notes

🚀 New version deployed 0.9.0 (ab246634) Note: ⭐️ indicates changes inspired by community feedback!

Full notes

Full Windblown update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

18 fixes19 additions12 changes0 removals
  • Maps
  • Gameplay
  • Store
  • UI and audio
  • Balance
  • Fixes
addedImportant ChangesNEW Exploration : Biomes are now larger with more complex layouts to encourage exploration and variety. Systems like enemy placement and economy have been re-tuned to support this scale.
addedImportant Changes⭐️ NEW Map which allows you to see your surroundings , know the location of important entities and objects and teleport to your teammates . Press G (keyboard) or SELECT (gamepad) to open it.
addedImportant Changes⭐️ NEW Minimap : Stay oriented with a view of your immediate surroundings and find secret hints.
addedImportant ChangesNEW Volumetric clouds : We've replaced the flat sea of clouds under the levels for better immersion This can be disabled via the "Clouds" setting in the Graphics panel.
addedImportant Changes⭐️ NEW Gift & Hex Scaling : - Level System : Just like Gears, Gifts and Hexes now have stronger leveled versions found during Expeditions. - Amplifiers : A new utility item that lets you boost the level of your existing Gifts/Hexes on the fly. - With those you can now scale your build's power further than ever before.
addedImportant ChangesNEW Item Rarity : - Items now feature a scaling rarity system : Uncommon , Rare , Epic , and Mythic . Each tier provides significantly increased stats . - Frend's Loyalty Program : New reward added! Progress through the program to unlock a new Altar in the Ark. - Cogs for Quality : Deposit Cogs into the Altar to increase the probability of high-tier item drops. - Completion Bonus : Maxing out the Altar unlocks a Unique Skin Variant .

🚀 New version deployed 0.9.0 (ab246634)

Note: ⭐️ indicates changes inspired by community feedback!

Important Changes

  • NEW Exploration: Biomes are now larger with more complex layouts to encourage exploration and variety. Systems like enemy placement and economy have been re-tuned to support this scale.

  • ⭐️ NEW Map which allows you to see your surroundings, know the location of important entities and objects and teleport to your teammates. Press G (keyboard) or SELECT (gamepad) to open it.

  • ⭐️ NEW Minimap: Stay oriented with a view of your immediate surroundings and find secret hints.

  • NEW Volumetric cloudsWe've replaced the flat sea of clouds under the levels for better immersion This can be disabled via the "Clouds" setting in the Graphics panel.
  • ⭐️ NEW Gift & Hex Scaling- Level System : Just like Gears, Gifts and Hexes now have stronger leveled versions found during Expeditions. - Amplifiers : A new utility item that lets you boost the level of your existing Gifts/Hexes on the fly. - With those you can now scale your build's power further than ever before.
  • NEW Item Rarity- Items now feature a scaling rarity system : Uncommon , Rare , Epic , and Mythic . Each tier provides significantly increased stats . - Frend's Loyalty Program : New reward added! Progress through the program to unlock a new Altar in the Ark. - Cogs for Quality : Deposit Cogs into the Altar to increase the probability of high-tier item drops. - Completion Bonus : Maxing out the Altar unlocks a Unique Skin Variant .
  • NEW Enemy Variants- Face new challenges in Cloudy and higher difficulty modes across Golem Gardens, Factory, Fungal Swamp, and Rat Village. - This includes a new Golem Gardens Boss exclusive to these higher difficulties!
  • NEW Islands & Caverns: Expanded discovery awaits in the Lost Archipelago.

  • Alterattack Tutorials Reworked: We've overhauled the training grounds. Entry gates are now blocked by Forcefields; the color of the field tells you which level of Alterattack is required to break through.

  • Onboarding NarrativeUpdated dialogue for the Little Girl in the early game, along with a brand-new character model .
  • The Inventory is now merged into the Main Menu.

QoL

  • NEW Quick Gear Swap & Drop: You can now swap (by pressing) or drop (by holding) your gear: - Weapons with 5 (keyboard) / D-PAD LEFT (controller) - and Trinkets with 6 (keyboard) / D-PAD DOWN (controller)

  • ⭐️ NEW Mouse Cursor Option: You can now change the cursor size in the Accessibility panel of the Options menu.

  • ⭐️ NEW Accessibility Options :

    • Transparency of Size+ weapons
    • Chromatic aberration intensity
    • Player silouhette behind objects toggle
    • Low life intensity
    • Received hit VFXs intensity
  • ⭐️ NEW Graphics OptionsBrightness & Contrast sliders. An improved user experience with immediate feedback is planned.
  • ⭐️ TrinketsFury : Improved the stats displayed in the UI
  • UI: Confirmation popups now select "Cancel" by default to avoid triggering unwanted things when mashing the button.

  • UI / Pickups: Tooltips can now be toggled

  • ⭐️ Send Feedback Button: Is now placed in the main pause menu list to be easier to find

  • ⭐️ Single player / UI: Codex and Codex pages menu now pauses the game in solo mode.

  • Co-opTeleport to team : default binding changed to CTRL (keyboard) and SELECT (controller) .
  • Co-opVoice Chat : - Voice Chat is using the "Push-to-talk" mode by default (not applied on previous saves) - "Mute when Joining" and "Push-to-talk" default bindings changed to 4 (keyboard) and RIGHT STICK PRESSED (controller) .

Balancing

  • Pulsor- Default Pulsor is now way faster when held - Banger Pulsor is now faster when held and its dashes' length are increased when out of combat
  • ⭐️ Difficulty Balance PassFirst pass focused on the new Rarity system. More incoming! - Cloudy : Enemy Health: +40% (was +25%) | Cogs: +25% (was +15%) - Stormy : Enemy Health: +80% (was +75%) | Cogs: +50% (was +30%) | Item Bonus Level Removed - Tempestuous : Enemy Health: +120% (was +100%) | Cogs: +75% (was +50%) | Item Bonus Level Removed - Cataclysmic : Enemy Health: +250% (was +200%) | Item Bonus Level Removed
  • ArkMemory stones are now placed in new islands.
  • Memory Link: When you die in front of a boss, we'll ensure that the Memory Link will be placed in a boss room during your next Expedition.

  • ⭐️ GiftsFull Blast: Added a 50% Blast damage bonus.
  • ⭐️ HexesThe increased dash cooldown negative effect is now only applied in combat.
  • ⭐️ Payment Gates: You can now pay their fee by spending Cogs you previously banked.

  • Biome Reward: Magifish will be only proposed when all players have already unlocked one and none of them has one equipped.

  • ⭐️ Cuprik's Iron Ore is now dropped by an advanced 'Worker Nailgun'.

Bugfixes

  • WeaponsTelepike : Fixed held attack being locked for too long after the teleportation
  • ⭐️ GiftsScythe : Fixed an interaction between the Merge scythe and Bonus scythe duration gifts causing to have irregular scythe durations
  • ⭐️ HexesFixed loosing Gifts in extra slots granted by an Hex when updating the game
  • ⭐️ EnemiesFixed enemies being able to keep their I-frames while being frozen
  • ⭐️ Killstreak Trial ChestFixed cases where the amount of kills would be higher than the number of enemies in the biome
  • SecretsFixed having some certain islands layout never having secrets generated
  • ⭐️ Payment GateFixed having some payement gates displaying a 0 shells cost and not be interactable
  • ⭐️ LD- Fixed safe zone exploit in front of the Lost Archipelago Boss - Fixed enemies not being able to dash on some small islands - Fixed unreachable floating chest in one of the Lost Archipelago islands - Fixed some situations where flying elements would prevent you from seeing what you are doing - Fixed several other layout quirks
  • ⭐️ Softlocks- Fixed boss kills failing to reopen room gates - Fixed a softlock where arenas wouldn't open because our loot algorithm thought a mob on a neighboring island was part of your fight—turns out, "close enough" wasn't smart enough.
  • ⭐️ Crashes- Fixed a crash when dropping stuff - Fixed rare crash that occured when spending shells while your computer had a nervous breakdown.
  • ⭐️ Visuals- Fixed shadow popping - Fixed "pixelated" light artifacts (most noticeable at the Rat Village entrance).
  • ⭐️ UI- Fixed pause menu layout when screen ratio is 16/10 - Fixed missing confirmation SFX in the currency exchange menu - Fixed displaying 'Damage Increase: 0%' - Fixed UI inconcistencies in the Thrift Shop and in all item-related UIs
  • ⭐️ Sound- Fixed music being turned off when backtracking in front of bosses - Fixed music being turned off after killing a boss - Fixed having some ambient sound effect being prioritized over gameplay ones
  • ⭐️ Texts- Fixed displaying weird code-like text when confirming a screen resolution change - Fixed Russian text going nuts when loosing resources and/or encrypted memories
  • ⭐️ Co-op / SoftlockFixed softlock where you could teleport to an area not available to you yet
  • ⭐️ Co-opCrashes : - Fixed crash when a player was dead upon loading another biome - Fixed crash when players where teleporting… surely confusing the game's logic somehow ¯\\_(ツ)/¯

Misc

  • Co-opHints : Fixed first multiplayer game emoji hint not triggered
  • ⭐️ Co-opVFXs : Fixed players' footsteps VFXs sometimes showing up in the air and not on the ground
  • Various fixes under the hood

Optimization

  • Upgraded game and rendering engines to the latest versions to improve stability and performance

  • Optimized shadows: - "High quality" is optimized, so more configurations should be able to use this setting. - "Medium quality" is downgraded, so one can have shadows at a lower cost. - "Low quality" completely disables shadows, significantly reducing CPU and GPU usage.

  • UIBiome Rewards : Added a '+' symbol on the reward icon

Source

Steam News / 25 March 2026

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