Full notes
Full Wildsilver update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Events
- Gameplay
- UI and audio
- Maps
Omega Mode: Now only grants a temporary version of Overdrive.
Optimised battle AI conditions for enemy skills that buff or debuff.
Revised every skill and made minor changes.
Nectar: Can’t be sold anymore.
- ConsumablesRaised prices.
Rusty Coin: Now costs 300 Shards (down from 450).
Fairy Dust: Now costs 750 Shards (up from 450).
Revised every item and made minor changes.
Gaia’s Blade: Now sets Crit Rate for spells to 100% instead of halving physical damage.
Life Fibres: Now degenerate HP by 1 per LV.
Phoenix Feathers: Don’t seal skills anymore.
Common tunics: Now also lower mana damage taken as intended.
Revised every piece of equipment and made minor changes.
Elites: Battle BGM is now faster in rematches.
Bosses: Special events now happen at the start of turn 1 instead of right at battle start.
Revised common Forest, Swamp and Cave enemies.
For enemies between Level 11 and 15, lowered max HP by 2 and raised main stats by 1.
Armour: Made the battler colouring a little more subtle.
- CryptAdded helpful comments from Velven after reading a hint 5 or more times.
Updated title screen with a link to X.
Changed saving sound effect.
Polished Forest, Village, Manor, Swamp, Grove, Temple, Cave and Lair tilesets.
Polished Forest, Village, Manor and Swamp maps.
Waterfalls now continue their animation during cutscenes.
Minor save statues no longer nullify CP.
Deactivated the damage combo window.
Made some minor fixes and optimisations.
Mouse support has been reactivated.
Updated plugins.
Source
Changelog.gg summarizes and formats this update. How we read updates.
