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Steam News26 June 20215y ago

Patch v1.04 and 40% off in Steam Summer Sale

Wildfire's fourth major update, Patch v1.04, is now live on Steam! Some small but significant gameplay rebalancing, along with fixing minor issues lingering from the last patch, are the stars of this update.

In this update4

Full notes

Full Wildfire update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes3 additions11 changes10 removals
  • Gameplay
  • Performance
  • Balance
  • Maps
  • UI and audio
addedWildfire's fourth major update, Patch v1.04 , is now live on Steam! Some small but significant gameplay rebalancing, along with fixing minor issues lingering from the last patch, are the stars of this update. Many of these changes were made after taking player feedback into account. We have also added Steam Cloud support for Wildfire's save files, so you can now have your game progress follow you between PCs.
fixedCrash FixesFixed a crash related to crucibles being caught in bubbles while underwater
fixedCrash FixesFixed a crash caused when very long vines are created on a single wall
fixedCrash FixesFixed a crash caused when Vine Traps where thrown in certain positions
removedBalance ChangesRebalanced the Ice ability to make it no longer possible to put guards to sleep with a single instance of freezing them
changedBalance ChangesRejuvenate will now heal players back to full health, rather than only revive them when dead

Wildfire changes

addedWildfire's fourth major update, Patch v1.04 , is now live on Steam! Some small but significant gameplay rebalancing, along with fixing minor issues lingering from the last patch, are the stars of this update. Many of these changes were made after taking player feedback into account. We have also added Steam Cloud support for Wildfire's save files, so you can now have your game progress follow you between PCs.
fixedFixed a crash related to crucibles being caught in bubbles while underwater
fixedFixed a crash caused when very long vines are created on a single wall
fixedFixed a crash caused when Vine Traps where thrown in certain positions
removedRebalanced the Ice ability to make it no longer possible to put guards to sleep with a single instance of freezing them

Wildfire's fourth major update, Patch v1.04, is now live on Steam! Some small but significant gameplay rebalancing, along with fixing minor issues lingering from the last patch, are the stars of this update. Many of these changes were made after taking player feedback into account. We have also added Steam Cloud support for Wildfire's save files, so you can now have your game progress follow you between PCs.

We're also thrilled to offer a 40% discount on the game throughout the Steam Summer Sale! If the game has been sitting on your wishlist, now is the time to dip in to the stealthy elemental mischief contained within.

The patch notes for v1.04 are below, and you can also read them combined with previous updates here:

> Read the full patch notes here <

Crash Fixes

  • Fixed a crash related to crucibles being caught in bubbles while underwater

  • Fixed a crash caused when very long vines are created on a single wall

  • Fixed a crash caused when Vine Traps where thrown in certain positions

Balance Changes

  • Rebalanced the Ice ability to make it no longer possible to put guards to sleep with a single instance of freezing them

  • Rejuvenate will now heal players back to full health, rather than only revive them when dead

  • Changed some enemy attacks in the final encounter to prevent the player getting stunlocked or stuck in corners

  • When disguised, enemies will no longer slowly detect the player in their line of sight, as long as the player acts like a patrolling guard

  • Bobcats can no longer be drowned by holding them at bay with a fireball while they swim

Graphics and Performance

  • Bobcat shadows update more consistently when they are alerted

  • Rejuvenate will no longer incorrectly draw sprites to restore if the player is aiming while their water is set to Ice mode

  • Rejuvenating vines now correctly restores their sprite from grey to green

  • Aiming wildfires while holding Ice will no longer indicate those fires will be put out

  • When grass is placed near meltable snow, the grass sprite will no longer extend into the air after the snow is melted

  • When all meteor shards are collected and New Game+2 begins, Forest 2: Brevis Pass will no longer show an uncollected meteor shard objective on the map

  • Camera pan arrows no longer render over objectives text

  • The player will no longer incorrectly flash white when stunned while One Hit Kills is enabled

  • The player's current HP will now be displayed after unpausing while in a level

  • Fixed a terrain sprite error in Forest 7: Mouth of Uahm

  • Icon indicators in the final encounter no longer incorrectly display while the camera is zoomed in

  • The warning prompt informing the player they are unable to mantle into a crawlspace while holding something now correctly displays

  • Moving gates will no longer warn players they cannot crouch while carrying something

  • Typo fixed in City 2: Crematorium note

  • Fluid dynamics effects now correctly collide with certain walls

  • Fixed an issue that caused the player to animate faster than usual when exiting a crawlspace

  • Ezra is no longer missing his dialogue box name tag in certain levels

  • Barrels now correctly display a white interaction highlight

  • Villagers’ speech bubble icons now correctly hide when an interaction prompt appears

  • The Character Outlines video option now correctly saves between sessions

  • In Mountains 5: Medo Subpeak, the switch controlling the statue’s arm now highlights the bell height indicator

Source

Steam News / 26 June 2021

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