In this update4
Full notes
Full Wildfire update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- Maps
- UI and audio
Wildfire changes
Wildfire's fourth major update, Patch v1.04, is now live on Steam! Some small but significant gameplay rebalancing, along with fixing minor issues lingering from the last patch, are the stars of this update. Many of these changes were made after taking player feedback into account. We have also added Steam Cloud support for Wildfire's save files, so you can now have your game progress follow you between PCs.
We're also thrilled to offer a 40% discount on the game throughout the Steam Summer Sale! If the game has been sitting on your wishlist, now is the time to dip in to the stealthy elemental mischief contained within.
The patch notes for v1.04 are below, and you can also read them combined with previous updates here:
> Read the full patch notes here <
Crash Fixes
Fixed a crash related to crucibles being caught in bubbles while underwater
Fixed a crash caused when very long vines are created on a single wall
Fixed a crash caused when Vine Traps where thrown in certain positions
Balance Changes
Rebalanced the Ice ability to make it no longer possible to put guards to sleep with a single instance of freezing them
Rejuvenate will now heal players back to full health, rather than only revive them when dead
Changed some enemy attacks in the final encounter to prevent the player getting stunlocked or stuck in corners
When disguised, enemies will no longer slowly detect the player in their line of sight, as long as the player acts like a patrolling guard
Bobcats can no longer be drowned by holding them at bay with a fireball while they swim
Graphics and Performance
Bobcat shadows update more consistently when they are alerted
Rejuvenate will no longer incorrectly draw sprites to restore if the player is aiming while their water is set to Ice mode
Rejuvenating vines now correctly restores their sprite from grey to green
Aiming wildfires while holding Ice will no longer indicate those fires will be put out
When grass is placed near meltable snow, the grass sprite will no longer extend into the air after the snow is melted
When all meteor shards are collected and New Game+2 begins, Forest 2: Brevis Pass will no longer show an uncollected meteor shard objective on the map
Camera pan arrows no longer render over objectives text
The player will no longer incorrectly flash white when stunned while One Hit Kills is enabled
The player's current HP will now be displayed after unpausing while in a level
Fixed a terrain sprite error in Forest 7: Mouth of Uahm
Icon indicators in the final encounter no longer incorrectly display while the camera is zoomed in
The warning prompt informing the player they are unable to mantle into a crawlspace while holding something now correctly displays
Moving gates will no longer warn players they cannot crouch while carrying something
Typo fixed in City 2: Crematorium note
Fluid dynamics effects now correctly collide with certain walls
Fixed an issue that caused the player to animate faster than usual when exiting a crawlspace
Ezra is no longer missing his dialogue box name tag in certain levels
Barrels now correctly display a white interaction highlight
Villagers’ speech bubble icons now correctly hide when an interaction prompt appears
The Character Outlines video option now correctly saves between sessions
In Mountains 5: Medo Subpeak, the switch controlling the statue’s arm now highlights the bell height indicator
Source
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