In this update4
Full notes
Full Wildfire update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Maps
- UI and audio
- Gameplay
Wildfire changes
Wildfire's third major update, Patch v1.03, is now live! A huge feature of this patch is some significant performance improvements, along with some crash fixes, responses to player feedback, and more. Plus, we're thrilled to participate in the Steam Remote Play Together Sale, with a 30% discount on Wildfire for the duration - our biggest discount yet!
We're not kidding about those performance improvements - we've spent the last three months rebuilding the entire collision system, and remaking every single level, to perform more efficiently. If you previously weren't getting 60 frames-per-second, now you should - even in the largest levels, and on lower-end systems!
Patch v.103
The patch notes for v1.03 are below, and you can also read them combined with the previous updates here:
> Read the full patch notes here <
Crash Fixes
Fixed a crash which occurred after collecting all Kickstarter lockets and starting New Game+
Fixed a crash that occurred when Heavy Knights attempted to free one another from a Vine Trap
Fixed a crash caused when a crucible was bubbled out of the water in Mountains 5: Medo Subpeak
Fixed a crash caused by embracing a vine that was longer than 32 pieces
Graphics and Performance
Made significant performance improvements and optimisations across all levels
Fixed a visual glitch that caused heat and water haze shader effects to render incorrectly offset from their source
An issue which caused the dripping animation to not follow wet guards has been fixed
Water fountains no longer display a red outline when water can be embraced from them
Fixed a terrain sprite glitch in Forest 7: Mouth of Uahm
Fixed a visual error in which a small gap displayed on the map screen's coat of arms
Removed erroneous text from the credits screen
Fixed a graphical error that caused crucibles to appear floating in doorways in Mountains 5: Medo Subpeak
Fixed an issue that caused some text in readable notes to overflow in certain languages
Enemies holding lanterns will now have those lanterns smoothly move along with the enemy
Minor adjustments made to on-screen control prompts
Fixed a tiling error in certain terrain sprites
Fixed a graphical error in the lighting effects in City 1: Trade District
Bobcats’ shadows will now properly update when they are alerted
Enabling or disabling co-op while in a level will now correctly display that level's loading screen during the transition
Gameplay Fixes
Fixed a bug which caused co-op players to be unable to progress past the whistle tutorial in Forest 6: Dubra Trench
Fixed Forest 6: Dubra Trench optional objective not appearing, and Whistle tutorial popups sticking around too long
Fixed the speedrun target and achievement not showing or being unlocked for City 4: Tower Prison
Fixed an issue that caused archer's arrows in flight to not pause when picking up a meteor shard
Fixed an issue that made villagers wait too long to enter checkpoints or open exit doors
Fixed playable bobcat level snapping co-op players to the right of the exit if they avoid triggering the cage one by one.
Prevented the objective popup from appearing in village tutorial when attempting to return through cave
Fixed an issue that caused bobcats to be unable to mantle up certain ledges after running up a wall
Fixed an issue that caused the player to be stuck under terrain when attacked near a crawlspace
Prevented the archer from interrupting the player reading the
Source
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