HomeGamesUpdatesPricingMethodology
Steam News30 October 20205y ago

Patch v1.02, Playable Demo, And 20% Off Halloween Sale

Sneaky Bastards is thrilled to announce that Patch v1.02 for Wildfire is now live! This patch contains some major performance improvements across the board, and addresses numerous raised from player feedback.

In this update4

Full notes

Full Wildfire update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes0 additions10 changes9 removals
  • Performance
  • UI and audio
  • Gameplay
  • Fixes
changedSneaky Bastards is thrilled to announce that Patch v1.02 for Wildfire is now live! This patch contains some major performance improvements across the board, and addresses numerous raised from player feedback. Additionally, we're excited to participate in our first major Steam Sale by offering 20% off Wildfire throughout the Halloween Sale event! Be a spooky witch and get up to some elemental mischief this eve! Finally, we've also released a playable demo which gives you a unique accelerated look at a hand-picked selection of levels and elemental powers from throughout the game.
changedGraphics and PerformanceGlobal performance improvements and optimisations
fixedGraphics and PerformanceFixed an issue that caused dedicated GPUs not to be used to render the game, in systems that also contained an integrated GPU
changedGraphics and PerformanceSlightly improved the performance of the fire fluid dynamics simulation effects
changedGraphics and PerformanceWhen Dynamic Fire Effects are disabled, the resulting fire visuals will now more closely emulate the full fluid dynamics effects
removedGraphics and PerformanceThe game will no longer experience slowdown when breaking a lot of wooden objects in rapid succession

Wildfire changes

changedSneaky Bastards is thrilled to announce that Patch v1.02 for Wildfire is now live! This patch contains some major performance improvements across the board, and addresses numerous raised from player feedback. Additionally, we're excited to participate in our first major Steam Sale by offering 20% off Wildfire throughout the Halloween Sale event! Be a spooky witch and get up to some elemental mischief this eve! Finally, we've also released a playable demo which gives you a unique accelerated look at a hand-picked selection of levels and elemental powers from throughout the game.
changedGlobal performance improvements and optimisations
fixedFixed an issue that caused dedicated GPUs not to be used to render the game, in systems that also contained an integrated GPU
changedSlightly improved the performance of the fire fluid dynamics simulation effects
changedWhen Dynamic Fire Effects are disabled, the resulting fire visuals will now more closely emulate the full fluid dynamics effects

Sneaky Bastards is thrilled to announce that Patch v1.02 for Wildfire is now live! This patch contains some major performance improvements across the board, and addresses numerous raised from player feedback. Additionally, we're excited to participate in our first major Steam Sale by offering 20% off Wildfire throughout the Halloween Sale event! Be a spooky witch and get up to some elemental mischief this eve! Finally, we've also released a playable demo which gives you a unique accelerated look at a hand-picked selection of levels and elemental powers from throughout the game.

Patch v1.02

The patch notes for v1.02 are below, and you can also read them combined with the previous v1.01 update here:

> Read the full patch notes here <

Graphics and Performance

  • Global performance improvements and optimisations

  • Fixed an issue that caused dedicated GPUs not to be used to render the game, in systems that also contained an integrated GPU

  • Slightly improved the performance of the fire fluid dynamics simulation effects

  • When Dynamic Fire Effects are disabled, the resulting fire visuals will now more closely emulate the full fluid dynamics effects

  • The game will no longer experience slowdown when breaking a lot of wooden objects in rapid succession

  • Steam Screenshot function now correctly works on all systems

  • Fixed a graphical error related to the Embrace Items Meteor Shard showing a green circle

  • Fixed an issue that caused vines thrown at gates to be drawn incorrectly

  • Vines thrown at single tile high corners will now correctly draw their single corner sprites

  • Incorrectly aligned objective arrows at the edge of the screen now show the correct angle

  • Meteor shards are no longer invisible when playing with Character Outlines disabled

  • Water fountains no longer display a red outline when water can be embraced from them

  • An issue which caused the dripping animation to not follow wet guards has been fixed

  • Korean text when confirming an upgrade to spend points on no longer goes outside the menu button

  • Russian text when highlighting an ability's cost on the Abilities menu no longer overlaps

  • Russian text when highlighting an empty Meteor Shard slot no longer goes off-screen

  • Russian text in menu buttons when reloading a checkpoint no longer goes outside the button boundaries

Crash Fixes

  • Fixed a crash that occurs after the generator is disabled in the Palace Laboratory

  • Fixed an issue that caused duplicate Kickstarter lockets to appear in New Game+ and cause crashes when finishing a level

  • Fixed an issue that caused duplicate Meteor Shards to appear in New Game+ and cause crashes when finishing a level

  • Fixed a crash that occurred when throwing ice at explosive barrel piles

  • Fixed a crash caused by restarting the game while being smelled by a bobcat

Controls

  • Gamepad joystick icons redesigned for increased clarity

  • Increased the pickup radius for Meteor Shards, and prevented players from dropping held objects while trying to pick them up

  • The Embrace Fire prompt no longer shows when aiming at a closed tesla coil with the Embrace Element gamepad cursor

  • An incorrect control prompt in the Ice tutorial has been fixed

  • The right-hand camera pan arrow now correctly disappears when no longer panning the camera

  • Instances in which incorrect controller prompts for closing a coffin were showing have been fixed

  • When using a controller, an issue that caused the gamepad cursor to not appear when aiming directly up or down has been fixed

  • The player will now face the correct direction

Source

Steam News / 30 October 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.