In this update4
Full notes
Full Wildfire update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Gameplay
- Fixes
Wildfire changes
Sneaky Bastards is thrilled to announce that Patch v1.02 for Wildfire is now live! This patch contains some major performance improvements across the board, and addresses numerous raised from player feedback. Additionally, we're excited to participate in our first major Steam Sale by offering 20% off Wildfire throughout the Halloween Sale event! Be a spooky witch and get up to some elemental mischief this eve! Finally, we've also released a playable demo which gives you a unique accelerated look at a hand-picked selection of levels and elemental powers from throughout the game.
Patch v1.02
The patch notes for v1.02 are below, and you can also read them combined with the previous v1.01 update here:
> Read the full patch notes here <
Graphics and Performance
Global performance improvements and optimisations
Fixed an issue that caused dedicated GPUs not to be used to render the game, in systems that also contained an integrated GPU
Slightly improved the performance of the fire fluid dynamics simulation effects
When Dynamic Fire Effects are disabled, the resulting fire visuals will now more closely emulate the full fluid dynamics effects
The game will no longer experience slowdown when breaking a lot of wooden objects in rapid succession
Steam Screenshot function now correctly works on all systems
Fixed a graphical error related to the Embrace Items Meteor Shard showing a green circle
Fixed an issue that caused vines thrown at gates to be drawn incorrectly
Vines thrown at single tile high corners will now correctly draw their single corner sprites
Incorrectly aligned objective arrows at the edge of the screen now show the correct angle
Meteor shards are no longer invisible when playing with Character Outlines disabled
Water fountains no longer display a red outline when water can be embraced from them
An issue which caused the dripping animation to not follow wet guards has been fixed
Korean text when confirming an upgrade to spend points on no longer goes outside the menu button
Russian text when highlighting an ability's cost on the Abilities menu no longer overlaps
Russian text when highlighting an empty Meteor Shard slot no longer goes off-screen
Russian text in menu buttons when reloading a checkpoint no longer goes outside the button boundaries
Crash Fixes
Fixed a crash that occurs after the generator is disabled in the Palace Laboratory
Fixed an issue that caused duplicate Kickstarter lockets to appear in New Game+ and cause crashes when finishing a level
Fixed an issue that caused duplicate Meteor Shards to appear in New Game+ and cause crashes when finishing a level
Fixed a crash that occurred when throwing ice at explosive barrel piles
Fixed a crash caused by restarting the game while being smelled by a bobcat
Controls
Gamepad joystick icons redesigned for increased clarity
Increased the pickup radius for Meteor Shards, and prevented players from dropping held objects while trying to pick them up
The Embrace Fire prompt no longer shows when aiming at a closed tesla coil with the Embrace Element gamepad cursor
An incorrect control prompt in the Ice tutorial has been fixed
The right-hand camera pan arrow now correctly disappears when no longer panning the camera
Instances in which incorrect controller prompts for closing a coffin were showing have been fixed
When using a controller, an issue that caused the gamepad cursor to not appear when aiming directly up or down has been fixed
The player will now face the correct direction
Source
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