Full notes
Full Wildermyth update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Security
- Events
- Fixes
- Performance
- Gameplay
- UI and audio
Wildermyth changes
Fixed possible modding security risk
Fixed bug where selected Omenroad odes would reset if you switched to a non-challenge campaign
Fixed bug where Terror's Talons only worked in A Walk in the Unlight
Fixed bug where His One True Knife and the Wraithword Knife could attack diagonally
Fixed bug where Gworl Dragonspears could show up as Erklebits
Fixed missing French lines when capturing a shadow spirit
Fixed missing French A Walk in the Unlight history lines
Fixed bug where mindworm immunity didn't work
Fixed bug where New Player dialog would get very large on invalid name
Fixed bug in editor where Credits Lab would crash
- ToolsAdded Mod Injection content editor page, which allows for injecting json objects into existing json files without needing to overwrite the whole file. Useful for editing objects that are likely to be modified by multiple mods!
- ToolsAdded support for overriding or adding to packed image files, like ui/scale. Images will be copied into the core files if they're placed in a parallel structure to normal unpacked images (e.g. mods/user/myCoolMod/assets/ui/scale/unpacked/myImage.png)
- ToolsAdded DLC_INSTALLED_ARMORSANDSKINS, DLC_INSTALLED_OMENROAD, and MOD_ACTIVE.modId expressions
Tools: Wiki links for events and abilities now link to paths of the form "wildermyth.com/wiki/Mods/[modName]/[eventName]"
- ToolsAdded wikiNameOverride field which can be used to specify a different name to be used in the [modName] section of the link
- ToolsFixed bug with monster target positions in comic editor
Source
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