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Steam News28 January 20265mo ago

1.16+562

Fixed bug where audio wouldn't play on native linux version Butler with "Tend the Coals" region now deals damage at start of its own turn, rather than at the start of the player turn Netherowl upgrade can now be acquire

Full notes

Full Wildermyth update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes7 additions3 changes1 removal
  • Compatibility
  • Balance
  • Gameplay
  • Fixes
  • UI and audio
  • Store
fixedFixed bug where audio wouldn't play on native linux version
changedButler with "Tend the Coals" region now deals damage at start of its own turn, rather than at the start of the player turn
addedNetherowl upgrade can now be acquired/used outside of Omenroad campaign
removedAmbush with AOE attacks (like cone of fire) will no longer damage allies
changedArchery counterattacks with AOE attacks (like cone of fire) can now happen through allies without damaging them (previously, allies would prevent Archery)
fixedFixed bug where Sentinel with long reach could sometimes jump to a spot where hero LOS is blocked by enemy
  • Fixed bug where audio wouldn't play on native linux version

  • Butler with "Tend the Coals" region now deals damage at start of its own turn, rather than at the start of the player turn

  • Netherowl upgrade can now be acquired/used outside of Omenroad campaign

  • Ambush with AOE attacks (like cone of fire) will no longer damage allies

  • Archery counterattacks with AOE attacks (like cone of fire) can now happen through allies without damaging them (previously, allies would prevent Archery)

  • Fixed bug where Sentinel with long reach could sometimes jump to a spot where hero LOS is blocked by enemy

  • Fixed bug where stun wouldn't interrupt enemy movement

  • Fixed bug where lover's vengeance and Ode to Righteous Wrath weren't applied to flanking foes

  • Fixed bug where Omenroad gem shrine might not show the correct options

  • Fixed controller binding bug on "Next" button during credits

  • Fixed bug where Skeletal body would not show up for theme skins if you didn't have a skeletal head

  • Fixed bugs where Protector, elmish jealousy, and splinterskin against an enemy that charged (like a Raid Knight) would cause the enemy to die on their initial tile instead of their destination

  • Fixed bugs with controller navigation for interfusion where sometimes you couldn't move the cursor off of multi-tile or diagonal scenery

  • Fixed bug where escape key would close Legacy Browser while a character sheet was open

  • Fixed some rare crashes

  • Submitting Steam Workshop mods now does not upload files and folders starting with a dot (e.g. ".git")

  • ToolsFixed bug with skinColorPaletteOverride aspect
  • ToolsAdded requireAspects to HistoryLine
  • Tools: Support for hiragana and katakana Japanese characters (for translation mods)

  • ToolsAdded WAS_ATTACKED_EARLY effect trigger
  • ToolsAdded comicScaleMult aspect, which can be used to make units appear larger or smaller in comics
  • Tools: History entries with ids ending in "_customizationEntry" are now treated as customization entries in addition to entries with id 500-599

  • ToolsAdded specificHumanBaseId field to entity query and scenario roster slot, to allow creating a unit based on a specific base history id other than humanBase.001
  • Tools: NPCs that use "looksSimilarTo" will use the same specificHumanBase id as their target

  • Tools: If ContentEditor fails to save, now logs what the error was

  • ToolsAdded requireOwnerAspects and forbidOwnerAspects to items
  • ToolsAdded support for Thai translation mods

Source

Steam News / 28 January 2026

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