Full notes
Full Wilder Bound - 荒野拼图 update
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What changed
- Gameplay
- UI and audio
- Fixes
Wilder Bound - 荒野拼图 changes
Optimized mining cycle for Mountain – Quarry – Ancient Ruins: crystal progress floor guarantee, quarry output & storage adjustments
Quarry adjacency bonus to mountains (faster mining / crystal progress), with progress and storage shown on panel
Ancient Ruins now allow repair with stone before offering; added mining cycle guidance and offering-to-mining feedback
Unified hover tooltip UI; when ruins lack materials, click to highlight source tiles
Save management now supports multi-select and batch deletion
Quarry placement rule adjusted: must be adjacent to mountain
Hard mode starting characters reduced to 2
Population panel now allows manual water allocation; food and water buttons show effect hints on hover
Cooking task queue now supports cancellation
Characters' water loss is automatically replenished during storms
Recipe order adjusted in crafting panel (water wheel moved earlier, settlement moved later)
Warehouse now defaults to "Water Storage" category; category tab order adjusted
Tent placement rule adjusted: must be adjacent to forest or grassland
Fresh fish and grilled fish icons updated (temporary fix, further updates pending)
Fixed layout overflow issue on save slot selection cards
Various in-game experience improvements and bug fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
