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Steam News16 July 202622d ago

1.1.2 Update

Optimized mining cycle for Mountain – Quarry – Ancient Ruins: crystal progress floor guarantee, quarry output & storage adjustments Quarry adjacency bonus to mountains (faster mining / crystal progress), with progress a

Full notes

Full Wilder Bound - 荒野拼图 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition9 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
changedOptimized mining cycle for Mountain – Quarry – Ancient Ruins: crystal progress floor guarantee, quarry output & storage adjustments
addedAncient Ruins now allow repair with stone before offering; added mining cycle guidance and offering-to-mining feedback
changedUnified hover tooltip UI; when ruins lack materials, click to highlight source tiles
changedQuarry placement rule adjusted: must be adjacent to mountain
changedHard mode starting characters reduced to 2
changedRecipe order adjusted in crafting panel (water wheel moved earlier, settlement moved later)

Wilder Bound - 荒野拼图 changes

changedOptimized mining cycle for Mountain – Quarry – Ancient Ruins: crystal progress floor guarantee, quarry output & storage adjustments
addedAncient Ruins now allow repair with stone before offering; added mining cycle guidance and offering-to-mining feedback
changedUnified hover tooltip UI; when ruins lack materials, click to highlight source tiles
changedQuarry placement rule adjusted: must be adjacent to mountain
changedHard mode starting characters reduced to 2
  • Optimized mining cycle for Mountain – Quarry – Ancient Ruins: crystal progress floor guarantee, quarry output & storage adjustments

  • Quarry adjacency bonus to mountains (faster mining / crystal progress), with progress and storage shown on panel

  • Ancient Ruins now allow repair with stone before offering; added mining cycle guidance and offering-to-mining feedback

  • Unified hover tooltip UI; when ruins lack materials, click to highlight source tiles

  • Save management now supports multi-select and batch deletion

  • Quarry placement rule adjusted: must be adjacent to mountain

  • Hard mode starting characters reduced to 2

  • Population panel now allows manual water allocation; food and water buttons show effect hints on hover

  • Cooking task queue now supports cancellation

  • Characters' water loss is automatically replenished during storms

  • Recipe order adjusted in crafting panel (water wheel moved earlier, settlement moved later)

  • Warehouse now defaults to "Water Storage" category; category tab order adjusted

  • Tent placement rule adjusted: must be adjacent to forest or grassland

  • Fresh fish and grilled fish icons updated (temporary fix, further updates pending)

  • Fixed layout overflow issue on save slot selection cards

  • Various in-game experience improvements and bug fixes

Source

Steam News / 16 July 2026

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