Full notes
Full Wild West Pioneers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Wild West Pioneers changes
Howdy, partners!
On the frontier, the first home was rarely a home at all.
Just a tent pitched against the wind while folks worked out whether the land would hold them. If it did, the tent became a cabin, and the cabin became brick, the kind of building that says a town means to stay.
Steam post imageIn Wild West Pioneers, it works much the same. A few logs raise a tent. A sawmill turns those logs into planks, and planks turn a tent into a wooden cabin. Keep at it, find some clay, and the cabin becomes a brick mansion. Nothing stands in your way but the materials.
But a roof was never the whole story. A settler with food, water and their health is content enough, and content isn't the same as happy. The difference is in the small wants, the whims, that make a place worth choosing. Ignore them and folks grow restless, then leave. Tend to them and the mood lifts, until outsiders start asking about your town.
Get it right and you won't go looking for new pioneers. They'll come looking for you.
This and more await you in Wild West Pioneers - Wishlist Now!
Source
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